Initial commit
This commit is contained in:
262
Rubiks.pde
Normal file
262
Rubiks.pde
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@@ -0,0 +1,262 @@
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Rgb Red = new Rgb(255, 0, 0);
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Rgb White = new Rgb(255, 255, 255);
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Rgb Blue = new Rgb(0, 0, 255);
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Rgb Green = new Rgb(0, 255, 0);
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Rgb Orange = new Rgb(255, 127, 0);
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Rgb Yellow = new Rgb(255, 255, 0);
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Rgb Black = new Rgb(0, 0, 0);
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int VUP = 0;
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int VDOWN = 1;
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int VLEFT = 2;
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int VRIGHT = 3;
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int VFRONT = 4;
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int VBACK = 5;
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class Rubiks {
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Cube fmd, fbl, fbr, fmr, f, fml, ftl, fmt, ftr, rm, br, dm, bl, lm, tl, tm, tr, bmd, bbl, bbr, bmr, b, bml, btl, bmt, btr;
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void swap_color(Cube a, int facea, Cube b, int faceb) {
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Rgb tmp;
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tmp = a.getColorFace(facea);
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println("R: " + tmp.r + ", G: " + tmp.g + ", B: " + tmp.b);
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a.setColorFace(b.getColorFace(faceb), facea);
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b.setColorFace(tmp, faceb);
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}
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void u() {
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// Edges
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swap_color(ftr, VFRONT, btr, VRIGHT);
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swap_color(ftr, VUP, btr, VUP);
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swap_color(ftr, VRIGHT, btr, VBACK);
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swap_color(btr, VUP, btl, VUP);
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swap_color(btr, VRIGHT, btl, VBACK);
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swap_color(btr, VBACK, btl, VLEFT);
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swap_color(btl, VUP, ftl, VUP);
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swap_color(btl, VBACK, ftl, VLEFT);
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swap_color(btl, VLEFT, ftl, VFRONT);
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// Center
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swap_color(fmt, VFRONT, tr, VRIGHT);
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swap_color(fmt, VUP, tr, VUP);
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swap_color(tr, VRIGHT, bmt, VBACK);
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swap_color(tr, VUP, bmt, VUP);
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swap_color(bmt, VBACK, tl, VLEFT);
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swap_color(bmt, VUP, tl, VUP);
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}
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void dp() {
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// Edges
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swap_color(fbr, VFRONT, bbr, VRIGHT);
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swap_color(fbr, VDOWN, bbr, VDOWN);
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swap_color(fbr, VRIGHT, bbr, VBACK);
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swap_color(bbr, VDOWN, bbl, VDOWN);
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swap_color(bbr, VRIGHT, bbl, VBACK);
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swap_color(bbr, VBACK, bbl, VLEFT);
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swap_color(bbl, VDOWN, fbl, VDOWN);
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swap_color(bbl, VBACK, fbl, VLEFT);
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swap_color(bbl, VLEFT, fbl, VFRONT);
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// Center
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swap_color(fmd, VFRONT, br, VRIGHT);
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swap_color(fmd, VDOWN, br, VDOWN);
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swap_color(br, VRIGHT, bmd, VBACK);
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swap_color(br, VDOWN, bmd, VDOWN);
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swap_color(bmd, VBACK, bl, VLEFT);
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swap_color(bmd, VDOWN, bl, VDOWN);
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}
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void bp() {
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// Edges
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swap_color(btr, VUP, bbr, VRIGHT);
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swap_color(btr, VBACK, bbr, VBACK);
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swap_color(btr, VRIGHT, bbr, VDOWN);
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swap_color(bbr, VRIGHT, bbl, VDOWN);
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swap_color(bbr, VBACK, bbl, VBACK);
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swap_color(bbr, VDOWN, bbl, VLEFT);
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swap_color(bbl, VDOWN, btl, VLEFT); // THis one
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swap_color(bbl, VBACK, btl, VBACK);
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swap_color(bbl, VLEFT, btl, VUP);
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// Center
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swap_color(bmt, VBACK, bmr, VBACK);
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swap_color(bmt, VUP, bmr, VRIGHT);
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swap_color(bmr, VBACK, bmd, VBACK);
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swap_color(bmr, VRIGHT, bmd, VDOWN);
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swap_color(bmd, VBACK, bml, VBACK);
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swap_color(bmd, VDOWN, bml, VLEFT);
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}
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void b() {
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this.bp();
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this.bp();
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this.bp();
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}
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void fp() {
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// Edges
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swap_color(ftr, VUP, fbr, VRIGHT);
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swap_color(ftr, VFRONT, fbr, VFRONT);
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swap_color(ftr, VRIGHT, fbr, VDOWN);
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swap_color(fbr, VRIGHT, fbl, VDOWN);
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swap_color(fbr, VFRONT, fbl, VFRONT);
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swap_color(fbr, VDOWN, fbl, VLEFT);
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swap_color(fbl, VDOWN, ftl, VLEFT); // THis one
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swap_color(fbl, VFRONT, ftl, VFRONT);
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swap_color(fbl, VLEFT, ftl, VUP);
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// Center
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swap_color(fmt, VFRONT, fmr, VFRONT);
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swap_color(fmt, VUP, fmr, VRIGHT);
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swap_color(fmr, VFRONT, fmd, VFRONT);
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swap_color(fmr, VRIGHT, fmd, VDOWN);
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swap_color(fmd, VFRONT, fml, VFRONT);
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swap_color(fmd, VDOWN, fml, VLEFT);
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}
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void f() {
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this.fp();
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this.fp();
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this.fp();
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}
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void d() {
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this.dp();
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this.dp();
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this.dp();
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}
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void up() {
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this.u();
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this.u();
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this.u();
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}
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void r() {
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// Edges
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swap_color(btr, VUP, ftr, VFRONT);
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swap_color(btr, VBACK, ftr, VUP);
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swap_color(btr, VRIGHT, ftr, VRIGHT);
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swap_color(ftr, VUP, fbr, VFRONT);
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swap_color(ftr, VFRONT, fbr, VDOWN);
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swap_color(ftr, VRIGHT, fbr, VRIGHT);
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swap_color(fbr, VFRONT, bbr, VDOWN);
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swap_color(fbr, VDOWN, bbr, VBACK);
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swap_color(fbr, VRIGHT, bbr, VRIGHT);
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// Center
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swap_color(fmr, VFRONT, tr, VUP);
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swap_color(fmr, VRIGHT, tr, VRIGHT);
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swap_color(fmr, VFRONT, br, VDOWN);
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swap_color(fmr, VRIGHT, br, VRIGHT);
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swap_color(br, VDOWN, bmr, VBACK);
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swap_color(br, VRIGHT, bmr, VRIGHT);
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}
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void lp() {
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// Edges
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swap_color(btl, VUP, ftl, VFRONT);
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swap_color(btl, VBACK, ftl, VUP);
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swap_color(btl, VRIGHT, ftl, VRIGHT);
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swap_color(ftl, VUP, fbl, VFRONT);
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swap_color(ftl, VFRONT, fbl, VDOWN);
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swap_color(ftl, VRIGHT, fbl, VRIGHT);
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swap_color(fbl, VFRONT, bbl, VDOWN);
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swap_color(fbl, VDOWN, bbl, VBACK);
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swap_color(fbl, VRIGHT, bbl, VRIGHT);
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// Center
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swap_color(fml, VFRONT, tl, VUP);
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swap_color(fml, VRIGHT, tl, VRIGHT);
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swap_color(fml, VFRONT, bl, VDOWN);
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swap_color(fml, VRIGHT, bl, VRIGHT);
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swap_color(bl, VDOWN, bml, VBACK);
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swap_color(bl, VRIGHT, bml, VRIGHT);
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}
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void l() {
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this.lp();
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this.lp();
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this.lp();
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}
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void rp() {
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this.r();
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this.r();
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this.r();
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}
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void draw() {
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// front face
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fmd.draw();
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fbl.draw();
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fbr.draw();
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fmr.draw();
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f.draw();
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fml.draw();
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ftl.draw();
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fmt.draw();
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ftr.draw();
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// second raw
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rm.draw();
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br.draw();
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dm.draw();
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bl.draw();
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lm.draw();
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tl.draw();
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tm.draw();
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tr.draw();
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// backface
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bmd.draw();
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bbl.draw();
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bbr.draw();
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bmr.draw();
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b.draw();
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bml.draw();
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btl.draw();
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bmt.draw();
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btr.draw();
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}
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Rubiks() {
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fmd = new Cube(new Pos(0, 100, 100), Black, Yellow, Black, Black, Red, Black);
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fbl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Red, Black);
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fbr = new Cube(new Pos(-200, 0, 0), Black, Yellow, Black, Blue, Red, Black);
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fmr = new Cube(new Pos(0, 0, -100), Black, Black, Black, Blue, Red, Black);
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f = new Cube(new Pos(100, 0, 0), Black, Black, Black, Black, Red, Black);
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fml = new Cube(new Pos(100, 0, 0), Black, Black, Green, Black, Red, Black);
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ftl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Red, Black);
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fmt = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Red, Black);
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ftr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Red, Black);
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// middle row
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rm = new Cube(new Pos(0, -100, 100), Black, Black, Black, Blue, Black, Black);
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br = new Cube(new Pos(0, 0, 100), Black, Yellow, Black, Blue, Black, Black);
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dm = new Cube(new Pos(100, 0, 0), Black, Yellow, Black, Black, Red, Black);
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bl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Black, Black);
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lm = new Cube(new Pos(0, 0, -100), Black, Black, Green, Black, Black, Black);
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tl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Black, Black);
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tm = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Black, Black);
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tr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Red, Black);
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// back face
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bmd = new Cube(new Pos(100, -100, 200), Black, Yellow, Black, Black, Black, Orange);
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bbl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Black, Orange);
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bbr = new Cube(new Pos(-200, 0, 0), Black, Yellow, Black, Blue, Black, Orange);
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bmr = new Cube(new Pos(0, 0, -100), Black, Black, Black, Blue, Black, Orange);
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b = new Cube(new Pos(100, 0, 0), Black, Black, Black, Black, Black, Orange);
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bml = new Cube(new Pos(100, 0, 0), Black, Black, Green, Black, Black, Orange);
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btl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Black, Orange);
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bmt = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Black, Orange);
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btr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Black, Orange);
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}
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}
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1
algos/checkerboard
Normal file
1
algos/checkerboard
Normal file
@@ -0,0 +1 @@
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L2R2F2B2U2D2
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1
algos/flowers
Normal file
1
algos/flowers
Normal file
@@ -0,0 +1 @@
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L'RUDFB'RL'M2E2S2
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1
algos/superflip
Normal file
1
algos/superflip
Normal file
@@ -0,0 +1 @@
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UR2FBRB2RU2LB2RU'D'R2FR'LB2U2F2
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1
algos/twistedcheckerboard
Normal file
1
algos/twistedcheckerboard
Normal file
@@ -0,0 +1 @@
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FB2R'D2BRUD'RL'D'F'R2DF2B'
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11
color.pde
Normal file
11
color.pde
Normal file
@@ -0,0 +1,11 @@
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class Rgb{
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int r;
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int b;
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int g;
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Rgb(int r, int g, int b) {
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this.r = r;
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this.g = g;
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this.b = b;
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}
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}
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96
cube.pde
Normal file
96
cube.pde
Normal file
@@ -0,0 +1,96 @@
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class Cube {
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Pos pos;
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Rgb up;
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Rgb down;
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Rgb left;
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Rgb right;
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Rgb front;
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Rgb back;
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Cube(Pos pos, Rgb up, Rgb down, Rgb left, Rgb right, Rgb front, Rgb back) {
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this.pos = pos;
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this.up = up;
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this.down = down;
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this.left = left;
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this.right = right;
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this.front = front;
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this.back = back;
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}
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void setColorFace(Rgb col, int face) {
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switch(face) {
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case (0):
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up = col;
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break ;
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case (1):
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down = col;
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break ;
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case (2):
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left = col;
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break ;
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case (3):
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right = col;
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break ;
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case (4):
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front = col;
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break ;
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case (5):
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back = col;
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break ;
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}
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}
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Rgb getColorFace(int face) {
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switch(face) {
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case (0):
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return up;
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case (1):
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return down;
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case (2):
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return left;
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case (3):
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return right;
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case (4):
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return front;
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case (5):
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return back;
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}
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return up;
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}
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void drawbox(Rgb up, Rgb down, Rgb left, Rgb right, Rgb front, Rgb back) {
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fill(up.r, up.g, up.b);
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rect(0, 0, 100, 100);
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fill(back.r, back.g, back.b);
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rotateX(PI/2);
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rect(0, 0, 100, 100);
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fill(right.r, right.g, right.b);
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rotateY(PI/2);
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rect(0, 0, 100, 100);
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fill(left.r, left.g, left.b);
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translate(0, 0, 100);
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rect(0, 0, 100, 100);
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fill(down.r, down.g, down.b);
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translate(0,100,-100);
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rotateX(PI/2);
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rect(0, 0, 100, 100);
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rotateY(PI/2);
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translate(-100, 0, 100);
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fill(front.r, front.g, front.b);
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rect(0, 0, 100, 100);
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rotateX(PI/2);
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rotateY(PI/2);
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translate(0, -100, 0);
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}
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void draw() {
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translate(pos.x, pos.y, pos.z);
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this.drawbox(this.up, this.down, this.left, this.right, this.front, this.back);
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}
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}
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11
pos.pde
Normal file
11
pos.pde
Normal file
@@ -0,0 +1,11 @@
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class Pos{
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int x;
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int y;
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int z;
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Pos(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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}
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1
sketch.properties
Normal file
1
sketch.properties
Normal file
@@ -0,0 +1 @@
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main=sketch_220520a.pde
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158
sketch_220520a.pde
Normal file
158
sketch_220520a.pde
Normal file
@@ -0,0 +1,158 @@
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int zoom = 0;
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Rubiks rub;
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boolean w = false;
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boolean a = false;
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boolean s = false;
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boolean d = false;
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boolean c = false;
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boolean Camera = false;
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float cameraX = 0;
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float cameraY = 0;
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PVector cameraPos;
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void handle_moves(Rubiks rub) {
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if (w == true) {
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cameraX += 100;
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w = false;
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}
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if (a == true) {
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cameraX -= 100;
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a = false;
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}
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if (s == true) {
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cameraY += 100;
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s = false;
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}
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if (d == true) {
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cameraY -= 100;
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d = false;
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}
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if (c == true) {
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Camera = true;
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c = false;
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}
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}
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void setup() {
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size(900,600, P3D);
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translate(450, 300, 0);
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rub = new Rubiks();
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String[] lines = loadStrings("./algos/flowers");
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for (int i = 0; i < lines[0].length(); i++) {
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char instruction = '\0';
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if (lines[0].charAt(i) != '2' && lines[0].charAt(i) != '\'')
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instruction = lines[0].charAt(i);
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if (instruction == 'L') {
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if (lines[0].charAt(i + 1) == '2') {
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rub.l();
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rub.l();
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} else if (lines[0].charAt(i + 1) == '\'') {
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rub.lp();
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}
|
||||
else {
|
||||
rub.l();
|
||||
}
|
||||
} else if (instruction == 'U') {
|
||||
if (lines[0].charAt(i + 1) == '2') {
|
||||
rub.u();
|
||||
rub.u();
|
||||
} else if (lines[0].charAt(i + 1) == '\'') {
|
||||
rub.up();
|
||||
}
|
||||
else {
|
||||
rub.u();
|
||||
}
|
||||
} else if (instruction == 'R') {
|
||||
if (lines[0].charAt(i + 1) == '2') {
|
||||
rub.r();
|
||||
rub.r();
|
||||
} else if (lines[0].charAt(i + 1) == '\'') {
|
||||
rub.rp();
|
||||
}
|
||||
else {
|
||||
rub.r();
|
||||
}
|
||||
} else if (instruction == 'F') {
|
||||
if (i == lines[0].length() - 1)
|
||||
break ;
|
||||
if (lines[0].charAt(i + 1) == '2') {
|
||||
rub.f();
|
||||
rub.f();
|
||||
} else if (lines[0].charAt(i + 1) == '\'') {
|
||||
rub.fp();
|
||||
}
|
||||
else {
|
||||
rub.f();
|
||||
}
|
||||
} else if (instruction == 'B') {
|
||||
if (lines[0].charAt(i + 1) == '2') {
|
||||
rub.bp();
|
||||
rub.bp();
|
||||
} else if (lines[0].charAt(i + 1) == '\'') {
|
||||
rub.b();
|
||||
}
|
||||
else {
|
||||
rub.bp();
|
||||
}
|
||||
} else if (instruction == 'D') {
|
||||
if (lines[0].charAt(i + 1) == '2') {
|
||||
rub.d();
|
||||
rub.d();
|
||||
} else if (lines[0].charAt(i + 1) == '\'') {
|
||||
rub.dp();
|
||||
}
|
||||
else {
|
||||
rub.b();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw () {
|
||||
if (zoom < -4500)
|
||||
zoom = -4500;
|
||||
if (zoom > 100)
|
||||
zoom = 100;
|
||||
handle_moves(rub);
|
||||
translate(cameraX, cameraY, zoom);
|
||||
background(70);
|
||||
strokeWeight(10);
|
||||
stroke(0);
|
||||
if (!Camera) {
|
||||
cameraX = map(mouseY, 0, 900, 6, 0);
|
||||
cameraY = map(mouseX, 0, 600, 0, 4);
|
||||
}
|
||||
rotateX(cameraX);
|
||||
rotateZ(cameraY);
|
||||
rub.draw();
|
||||
}
|
||||
|
||||
void mouseWheel(MouseEvent event) {
|
||||
float e = event.getCount();
|
||||
zoom = zoom + int(e) * -100;
|
||||
}
|
||||
|
||||
void keyPressed() {
|
||||
if (key == 'w') {
|
||||
w = true;
|
||||
}
|
||||
if (key == 'a') {
|
||||
a = true;
|
||||
}
|
||||
if (key == 's') {
|
||||
s = true;
|
||||
}
|
||||
if (key == 'd') {
|
||||
d = true;
|
||||
}
|
||||
if (key == 'c') {
|
||||
c = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user