Files
3DRubiks/Rubiks.pde
2026-01-09 15:08:46 +01:00

263 lines
7.6 KiB
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Rgb Red = new Rgb(255, 0, 0);
Rgb White = new Rgb(255, 255, 255);
Rgb Blue = new Rgb(0, 0, 255);
Rgb Green = new Rgb(0, 255, 0);
Rgb Orange = new Rgb(255, 127, 0);
Rgb Yellow = new Rgb(255, 255, 0);
Rgb Black = new Rgb(0, 0, 0);
int VUP = 0;
int VDOWN = 1;
int VLEFT = 2;
int VRIGHT = 3;
int VFRONT = 4;
int VBACK = 5;
class Rubiks {
Cube fmd, fbl, fbr, fmr, f, fml, ftl, fmt, ftr, rm, br, dm, bl, lm, tl, tm, tr, bmd, bbl, bbr, bmr, b, bml, btl, bmt, btr;
void swap_color(Cube a, int facea, Cube b, int faceb) {
Rgb tmp;
tmp = a.getColorFace(facea);
println("R: " + tmp.r + ", G: " + tmp.g + ", B: " + tmp.b);
a.setColorFace(b.getColorFace(faceb), facea);
b.setColorFace(tmp, faceb);
}
void u() {
// Edges
swap_color(ftr, VFRONT, btr, VRIGHT);
swap_color(ftr, VUP, btr, VUP);
swap_color(ftr, VRIGHT, btr, VBACK);
swap_color(btr, VUP, btl, VUP);
swap_color(btr, VRIGHT, btl, VBACK);
swap_color(btr, VBACK, btl, VLEFT);
swap_color(btl, VUP, ftl, VUP);
swap_color(btl, VBACK, ftl, VLEFT);
swap_color(btl, VLEFT, ftl, VFRONT);
// Center
swap_color(fmt, VFRONT, tr, VRIGHT);
swap_color(fmt, VUP, tr, VUP);
swap_color(tr, VRIGHT, bmt, VBACK);
swap_color(tr, VUP, bmt, VUP);
swap_color(bmt, VBACK, tl, VLEFT);
swap_color(bmt, VUP, tl, VUP);
}
void dp() {
// Edges
swap_color(fbr, VFRONT, bbr, VRIGHT);
swap_color(fbr, VDOWN, bbr, VDOWN);
swap_color(fbr, VRIGHT, bbr, VBACK);
swap_color(bbr, VDOWN, bbl, VDOWN);
swap_color(bbr, VRIGHT, bbl, VBACK);
swap_color(bbr, VBACK, bbl, VLEFT);
swap_color(bbl, VDOWN, fbl, VDOWN);
swap_color(bbl, VBACK, fbl, VLEFT);
swap_color(bbl, VLEFT, fbl, VFRONT);
// Center
swap_color(fmd, VFRONT, br, VRIGHT);
swap_color(fmd, VDOWN, br, VDOWN);
swap_color(br, VRIGHT, bmd, VBACK);
swap_color(br, VDOWN, bmd, VDOWN);
swap_color(bmd, VBACK, bl, VLEFT);
swap_color(bmd, VDOWN, bl, VDOWN);
}
void bp() {
// Edges
swap_color(btr, VUP, bbr, VRIGHT);
swap_color(btr, VBACK, bbr, VBACK);
swap_color(btr, VRIGHT, bbr, VDOWN);
swap_color(bbr, VRIGHT, bbl, VDOWN);
swap_color(bbr, VBACK, bbl, VBACK);
swap_color(bbr, VDOWN, bbl, VLEFT);
swap_color(bbl, VDOWN, btl, VLEFT); // THis one
swap_color(bbl, VBACK, btl, VBACK);
swap_color(bbl, VLEFT, btl, VUP);
// Center
swap_color(bmt, VBACK, bmr, VBACK);
swap_color(bmt, VUP, bmr, VRIGHT);
swap_color(bmr, VBACK, bmd, VBACK);
swap_color(bmr, VRIGHT, bmd, VDOWN);
swap_color(bmd, VBACK, bml, VBACK);
swap_color(bmd, VDOWN, bml, VLEFT);
}
void b() {
this.bp();
this.bp();
this.bp();
}
void fp() {
// Edges
swap_color(ftr, VUP, fbr, VRIGHT);
swap_color(ftr, VFRONT, fbr, VFRONT);
swap_color(ftr, VRIGHT, fbr, VDOWN);
swap_color(fbr, VRIGHT, fbl, VDOWN);
swap_color(fbr, VFRONT, fbl, VFRONT);
swap_color(fbr, VDOWN, fbl, VLEFT);
swap_color(fbl, VDOWN, ftl, VLEFT); // THis one
swap_color(fbl, VFRONT, ftl, VFRONT);
swap_color(fbl, VLEFT, ftl, VUP);
// Center
swap_color(fmt, VFRONT, fmr, VFRONT);
swap_color(fmt, VUP, fmr, VRIGHT);
swap_color(fmr, VFRONT, fmd, VFRONT);
swap_color(fmr, VRIGHT, fmd, VDOWN);
swap_color(fmd, VFRONT, fml, VFRONT);
swap_color(fmd, VDOWN, fml, VLEFT);
}
void f() {
this.fp();
this.fp();
this.fp();
}
void d() {
this.dp();
this.dp();
this.dp();
}
void up() {
this.u();
this.u();
this.u();
}
void r() {
// Edges
swap_color(btr, VUP, ftr, VFRONT);
swap_color(btr, VBACK, ftr, VUP);
swap_color(btr, VRIGHT, ftr, VRIGHT);
swap_color(ftr, VUP, fbr, VFRONT);
swap_color(ftr, VFRONT, fbr, VDOWN);
swap_color(ftr, VRIGHT, fbr, VRIGHT);
swap_color(fbr, VFRONT, bbr, VDOWN);
swap_color(fbr, VDOWN, bbr, VBACK);
swap_color(fbr, VRIGHT, bbr, VRIGHT);
// Center
swap_color(fmr, VFRONT, tr, VUP);
swap_color(fmr, VRIGHT, tr, VRIGHT);
swap_color(fmr, VFRONT, br, VDOWN);
swap_color(fmr, VRIGHT, br, VRIGHT);
swap_color(br, VDOWN, bmr, VBACK);
swap_color(br, VRIGHT, bmr, VRIGHT);
}
void lp() {
// Edges
swap_color(btl, VUP, ftl, VFRONT);
swap_color(btl, VBACK, ftl, VUP);
swap_color(btl, VRIGHT, ftl, VRIGHT);
swap_color(ftl, VUP, fbl, VFRONT);
swap_color(ftl, VFRONT, fbl, VDOWN);
swap_color(ftl, VRIGHT, fbl, VRIGHT);
swap_color(fbl, VFRONT, bbl, VDOWN);
swap_color(fbl, VDOWN, bbl, VBACK);
swap_color(fbl, VRIGHT, bbl, VRIGHT);
// Center
swap_color(fml, VFRONT, tl, VUP);
swap_color(fml, VRIGHT, tl, VRIGHT);
swap_color(fml, VFRONT, bl, VDOWN);
swap_color(fml, VRIGHT, bl, VRIGHT);
swap_color(bl, VDOWN, bml, VBACK);
swap_color(bl, VRIGHT, bml, VRIGHT);
}
void l() {
this.lp();
this.lp();
this.lp();
}
void rp() {
this.r();
this.r();
this.r();
}
void draw() {
// front face
fmd.draw();
fbl.draw();
fbr.draw();
fmr.draw();
f.draw();
fml.draw();
ftl.draw();
fmt.draw();
ftr.draw();
// second raw
rm.draw();
br.draw();
dm.draw();
bl.draw();
lm.draw();
tl.draw();
tm.draw();
tr.draw();
// backface
bmd.draw();
bbl.draw();
bbr.draw();
bmr.draw();
b.draw();
bml.draw();
btl.draw();
bmt.draw();
btr.draw();
}
Rubiks() {
fmd = new Cube(new Pos(0, 100, 100), Black, Yellow, Black, Black, Red, Black);
fbl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Red, Black);
fbr = new Cube(new Pos(-200, 0, 0), Black, Yellow, Black, Blue, Red, Black);
fmr = new Cube(new Pos(0, 0, -100), Black, Black, Black, Blue, Red, Black);
f = new Cube(new Pos(100, 0, 0), Black, Black, Black, Black, Red, Black);
fml = new Cube(new Pos(100, 0, 0), Black, Black, Green, Black, Red, Black);
ftl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Red, Black);
fmt = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Red, Black);
ftr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Red, Black);
// middle row
rm = new Cube(new Pos(0, -100, 100), Black, Black, Black, Blue, Black, Black);
br = new Cube(new Pos(0, 0, 100), Black, Yellow, Black, Blue, Black, Black);
dm = new Cube(new Pos(100, 0, 0), Black, Yellow, Black, Black, Red, Black);
bl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Black, Black);
lm = new Cube(new Pos(0, 0, -100), Black, Black, Green, Black, Black, Black);
tl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Black, Black);
tm = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Black, Black);
tr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Red, Black);
// back face
bmd = new Cube(new Pos(100, -100, 200), Black, Yellow, Black, Black, Black, Orange);
bbl = new Cube(new Pos(100, 0, 0), Black, Yellow, Green, Black, Black, Orange);
bbr = new Cube(new Pos(-200, 0, 0), Black, Yellow, Black, Blue, Black, Orange);
bmr = new Cube(new Pos(0, 0, -100), Black, Black, Black, Blue, Black, Orange);
b = new Cube(new Pos(100, 0, 0), Black, Black, Black, Black, Black, Orange);
bml = new Cube(new Pos(100, 0, 0), Black, Black, Green, Black, Black, Orange);
btl = new Cube(new Pos(0, 0, -100), White, Black, Green, Black, Black, Orange);
bmt = new Cube(new Pos(-100, 0, 0), White, Black, Black, Black, Black, Orange);
btr = new Cube(new Pos(-100, 0, 0), White, Black, Black, Blue, Black, Orange);
}
}