WIP: Settings up settings menu
> TODO: Fix broken behaiour in the refacto process
This commit is contained in:
@@ -71,6 +71,7 @@ set(SRC_CXX_FILES "./src/main.cpp"
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"./src/world.cpp"
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"./src/render.cpp"
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"./src/control_menu.cpp"
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"./src/settings_menu.cpp"
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"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
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"${imgui_SOURCE_DIR}/imgui.cpp"
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"${imgui_SOURCE_DIR}/imgui_draw.cpp"
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@@ -2,7 +2,7 @@
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* File name: context.hpp
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* Author: lejulien
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* Date created: 01-01-1970 00:59:59
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// Date modified: 12-01-2026 20:31:50
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// Date modified: 12-01-2026 21:30:10
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* ------
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*/
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@@ -14,12 +14,16 @@
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class World;
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class Rules;
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class Render;
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namespace gol {
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class SettingsMenu;
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typedef struct ctx {
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std::shared_ptr<World> world = nullptr;
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std::shared_ptr<Rules> rules = nullptr;
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std::shared_ptr<Render> render = nullptr;
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std::shared_ptr<SettingsMenu> settings_menu = nullptr;
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nlohmann::json config_json;
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} ctx;
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@@ -2,7 +2,7 @@
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* File name: control_menu.hpp
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* Author: lejulien
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* Date created: 10-01-2026 22:00:33
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// Date modified: 10-01-2026 22:45:10
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// Date modified: 12-01-2026 20:50:02
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* ------
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*/
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@@ -23,20 +23,13 @@ private:
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ctx context_;
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public: // Keep those public for easy access
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MenuState menu_state_ = MenuState::NONE;
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int fps_ctrl_ = false;
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int cell_size_ctrl_ = false;
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bool play_ctrl_ = true;
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bool step_ctrl_ = false;
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bool step_back_ctrl_ = false;
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bool rand_ctrl_ = false;
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bool edit_ctrl_ = false;
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bool clear_ctrl_ = false;
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bool settings_window_ = false;
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bool paterns_ctrl_ = false;
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int width_ctrl_ = false;
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int height_ctrl_ = false;
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bool dark_theme_ctrl_ = false;
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bool apply_ctrl_ = false;
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};
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} // namespace gol
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44
includes/settings_menu.hpp
Normal file
44
includes/settings_menu.hpp
Normal file
@@ -0,0 +1,44 @@
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/*
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* File name: settings_menu.hpp
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* Author: lejulien
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* Date created: 01-01-1970 00:59:59
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// Date modified: 12-01-2026 21:28:03
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* ------
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*/
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#pragma once
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#include <context.hpp>
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namespace gol {
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class SettingsMenu {
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public:
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SettingsMenu(ctx &context);
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~SettingsMenu() = default;
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void update();
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void display();
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bool isOpen();
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void Toogle();
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// Getter/Setters
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int getFPS();
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void setFPS(int);
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int getCellSize();
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void setCellSize(int);
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int getWidth();
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void setWidth(int);
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int getHeight();
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void setHeight(int);
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private:
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ctx context_;
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int fps_ctrl_ = false;
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int cell_size_ctrl_ = false;
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bool settings_window_ = false;
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int width_ctrl_ = false;
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int height_ctrl_ = false;
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bool dark_theme_ctrl_ = false;
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bool apply_ctrl_ = false;
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};
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} // namespace gol
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@@ -2,7 +2,7 @@
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* File name: control_menu.cpp
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* Author: lejulien
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* Date created: 10-01-2026 22:12:44
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// Date modified: 12-01-2026 20:36:39
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// Date modified: 12-01-2026 21:26:33
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* ------
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*/
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@@ -11,26 +11,20 @@
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#include <rlImGui.h>
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#include <control_menu.hpp>
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#include <settings_menu.hpp>
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#include <world.hpp>
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#include <rules.hpp>
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namespace gol {
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ControlMenu::ControlMenu(ctx context):context_(context) {
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fps_ctrl_ = context.config_json["fps"].get<int>();
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cell_size_ctrl_ = context.config_json["cell_size"].get<int>();
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play_ctrl_ = true;
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step_ctrl_ = false;
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step_back_ctrl_ = false;
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rand_ctrl_ = false;
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edit_ctrl_ = false;
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clear_ctrl_ = false;
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settings_window_ = false;
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paterns_ctrl_ = false;
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width_ctrl_ = context.config_json["screen_width"].get<int>();
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height_ctrl_ = context.config_json["screen_height"].get<int>();
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dark_theme_ctrl_ = context.config_json["dark_theme"].get<bool>();
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apply_ctrl_ = false;
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}
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void ControlMenu::update() {
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@@ -91,8 +85,8 @@ void ControlMenu::display() {
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if (ImGui::Button((paterns_ctrl_) ? "Hide paterns" : "Show paterns")) {
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paterns_ctrl_ = !paterns_ctrl_;
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}
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if (ImGui::Button((settings_window_) ? "Hide settings" : "Show settings")) {
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settings_window_ = !settings_window_;
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if (ImGui::Button((context_.settings_menu->isOpen()) ? "Hide settings" : "Show settings")) {
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context_.settings_menu->Toogle();
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}
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ImGui::Text("Generation: %zu", context_.world->getCycle());
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ImGui::End();}
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67
src/main.cpp
67
src/main.cpp
@@ -2,7 +2,7 @@
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* File name: main.cpp
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* Author: lejulien
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* Date created: 10-01-2026 21:59:32
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// Date modified: 12-01-2026 20:34:37
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// Date modified: 12-01-2026 21:33:13
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* ------
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*/
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@@ -22,6 +22,7 @@
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#include <types.hpp>
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#include <context.hpp>
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#include <control_menu.hpp>
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#include <settings_menu.hpp>
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Vector2 snapToGrid(Vector2 screen, int cell_size) {
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return {static_cast<float>(round(screen.x / cell_size) * cell_size),
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@@ -102,7 +103,8 @@ int main(int ac, char **av) {
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// Initialize objects
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context.world = std::make_shared<World>(context);
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context.rules = std::make_shared<Rules>();
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Render render(context.config_json["cell_size"]);
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context.settings_menu = std::make_shared<gol::SettingsMenu>(context);
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context.render = std::make_shared<Render>(context.settings_menu->getCellSize());
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// Imgui control menu
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gol::ControlMenu control_menu(context);
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@@ -127,7 +129,7 @@ int main(int ac, char **av) {
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while (!WindowShouldClose()) {
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// Frames shinenigans
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float deltaTime = GetFrameTime();
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sim_speed = control_menu.fps_ctrl_ / 10.0f;
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sim_speed = context.settings_menu->getFPS() / 10.0f;
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timePerUpdate = (1.0f / 10.0f) / sim_speed;
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control_menu.update();
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@@ -142,15 +144,15 @@ int main(int ac, char **av) {
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}
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// Selection behaviour
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if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !control_menu.settings_window_) {
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if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !context.settings_menu->isOpen()) {
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if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
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sel_pos = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
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sel_pos = snapToGrid(mousePos, context.settings_menu->getCellSize());
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selecting = true;
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}
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if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < control_menu.width_ctrl_ && mousePos.y >=0 && mousePos.y < control_menu.height_ctrl_ ) {
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if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < context.settings_menu->getWidth() && mousePos.y >=0 && mousePos.y < context.settings_menu->getHeight() ) {
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selecting = false;
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Vector2i p1 = screenToGrid(sel_pos, control_menu.cell_size_ctrl_);
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Vector2i p2 = screenToGrid(mousePos, control_menu.cell_size_ctrl_);
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Vector2i p1 = screenToGrid(sel_pos, context.settings_menu->getCellSize());
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Vector2i p2 = screenToGrid(mousePos, context.settings_menu->getCellSize());
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// Get origin
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Vector2i orig = {
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(p1.x < p2.x)?p1.x:p2.x,
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@@ -171,35 +173,7 @@ int main(int ac, char **av) {
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if (!sel_ctrl) {
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patern_name[0] = '\0';
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}
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if (control_menu.apply_ctrl_) {
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bool resize_needed = false;
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context.config_json["fps"] = control_menu.fps_ctrl_;
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if (context.config_json["screen_width"].get<int>() != control_menu.width_ctrl_ ||
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context.config_json["screen_height"].get<int>() != control_menu.height_ctrl_) {
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context.config_json["screen_width"] = control_menu.width_ctrl_;
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context.config_json["screen_height"] = control_menu.height_ctrl_;
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rlImGuiShutdown();
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SetWindowSize(control_menu.width_ctrl_, control_menu.height_ctrl_);
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rlImGuiSetup(control_menu.dark_theme_ctrl_);
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resize_needed = true;
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}
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if (control_menu.cell_size_ctrl_ != context.config_json["cell_size"].get<int>() ||
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resize_needed) {
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context.world->resize(context.config_json["screen_width"].get<int>() / control_menu.cell_size_ctrl_,
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context.config_json["screen_height"].get<int>() / control_menu.cell_size_ctrl_);
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render.updateCellSize(control_menu.cell_size_ctrl_);
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context.rules->newWorld(&(*context.world));
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context.config_json["cell_size"] = control_menu.cell_size_ctrl_;
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}
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if (control_menu.dark_theme_ctrl_ != context.config_json["dark_theme"]) {
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rlImGuiShutdown();
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rlImGuiSetup(control_menu.dark_theme_ctrl_);
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context.config_json["dark_theme"] = control_menu.dark_theme_ctrl_;
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}
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control_menu.apply_ctrl_ = false;
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control_menu.settings_window_ = false;
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}
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context.settings_menu->update();
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// Accumulate time and update simulation at the adjusted speed
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deltaTimeAccumulator += deltaTime;
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@@ -214,9 +188,9 @@ int main(int ac, char **av) {
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}
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BeginDrawing();
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ClearBackground(BLACK);
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render.display(&(*context.world));
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context.render->display(&(*context.world));
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if (selecting) {
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auto grid_mouse = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
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auto grid_mouse = snapToGrid(mousePos, context.settings_menu->getCellSize());
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bool sel_x_less = (sel_pos.x < grid_mouse.x);
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bool sel_y_less = (sel_pos.y < grid_mouse.y);
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DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
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@@ -235,20 +209,7 @@ int main(int ac, char **av) {
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ImGui::Button("refresh");
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ImGui::End();
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}
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if (control_menu.settings_window_) {
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ImGuiWindowFlags settings_flags =
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
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ImGui::Begin("Settings", &control_menu.settings_window_, settings_flags);
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ImGui::SliderInt("Window Width", &control_menu.width_ctrl_, 800, 1920);
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ImGui::SliderInt("Window Height", &control_menu.height_ctrl_, 600, 1200);
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ImGui::SliderInt("FPS", &control_menu.fps_ctrl_, 0, 30);
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ImGui::SliderInt("Cell Size", &control_menu.cell_size_ctrl_, 4, 100);
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ImGui::Checkbox("Dark Theme", &control_menu.dark_theme_ctrl_);
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if (ImGui::Button("Save & Apply")) {
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control_menu.apply_ctrl_ = true;
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}
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ImGui::End();
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}
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context.settings_menu->display();
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if (sel_ctrl) {
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BeginTextureMode(selectionTexture);
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ClearBackground(BLACK);
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121
src/settings_menu.cpp
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121
src/settings_menu.cpp
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@@ -0,0 +1,121 @@
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/*
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* File name: settings_menu.cpp
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* Author: lejulien
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* Date created: 01-01-1970 00:59:59
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// Date modified: 12-01-2026 21:31:20
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* ------
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*/
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#include <nlohmann/json.hpp>
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#include <imgui.h>
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#include <raylib.h>
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#include <rlImGui.h>
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#include <settings_menu.hpp>
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#include <context.hpp>
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#include <world.hpp>
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#include <rules.hpp>
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#include <render.hpp>
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namespace gol {
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SettingsMenu::SettingsMenu(ctx &context): context_(context) {
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fps_ctrl_ = context.config_json["fps"].get<int>();
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cell_size_ctrl_ = context.config_json["cell_size"].get<int>();
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settings_window_ = false;
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width_ctrl_ = context.config_json["screen_width"].get<int>();
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height_ctrl_ = context.config_json["screen_height"].get<int>();
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dark_theme_ctrl_ = context.config_json["dark_theme"].get<bool>();
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apply_ctrl_ = false;
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}
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void SettingsMenu::update() {
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if (apply_ctrl_) {
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bool resize_needed = false;
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context_.config_json["fps"] = fps_ctrl_;
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if (context_.config_json["screen_width"].get<int>() != width_ctrl_ ||
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context_.config_json["screen_height"].get<int>() != height_ctrl_) {
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context_.config_json["screen_width"] = width_ctrl_;
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context_.config_json["screen_height"] = height_ctrl_;
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rlImGuiShutdown();
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SetWindowSize(width_ctrl_, height_ctrl_);
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rlImGuiSetup(dark_theme_ctrl_);
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resize_needed = true;
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}
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if (cell_size_ctrl_ != context_.config_json["cell_size"].get<int>() ||
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resize_needed) {
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context_.world->resize(context_.config_json["screen_width"].get<int>() / cell_size_ctrl_,
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context_.config_json["screen_height"].get<int>() / cell_size_ctrl_);
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context_.render->updateCellSize(cell_size_ctrl_);
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context_.rules->newWorld(&(*context_.world));
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context_.config_json["cell_size"] = cell_size_ctrl_;
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}
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if (dark_theme_ctrl_ != context_.config_json["dark_theme"]) {
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rlImGuiShutdown();
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rlImGuiSetup(dark_theme_ctrl_);
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context_.config_json["dark_theme"] = dark_theme_ctrl_;
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}
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apply_ctrl_ = false;
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settings_window_ = false;
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}
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}
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void SettingsMenu::display() {
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if (settings_window_) {
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ImGuiWindowFlags settings_flags =
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
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ImGui::Begin("Settings", &settings_window_, settings_flags);
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ImGui::SliderInt("Window Width", &width_ctrl_, 800, 1920);
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ImGui::SliderInt("Window Height", &height_ctrl_, 600, 1200);
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ImGui::SliderInt("FPS", &fps_ctrl_, 0, 30);
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ImGui::SliderInt("Cell Size", &cell_size_ctrl_, 4, 100);
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ImGui::Checkbox("Dark Theme", &dark_theme_ctrl_);
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if (ImGui::Button("Save & Apply")) {
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apply_ctrl_ = true;
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}
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ImGui::End();
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}
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}
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bool SettingsMenu::isOpen() {
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return settings_window_;
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}
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void SettingsMenu::Toogle() {
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settings_window_ = !settings_window_;
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}
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// Getters/Setters
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int SettingsMenu::getFPS() {
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return fps_ctrl_;
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}
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void SettingsMenu::setFPS(int new_fps) {
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fps_ctrl_ = new_fps;
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}
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int SettingsMenu::getCellSize() {
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return cell_size_ctrl_;
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}
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void SettingsMenu::setCellSize(int new_cell_size) {
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cell_size_ctrl_ = new_cell_size;
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}
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int SettingsMenu::getWidth() {
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return width_ctrl_;
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}
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void SettingsMenu::setWidth(int new_width) {
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width_ctrl_ = new_width;
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}
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int SettingsMenu::getHeight() {
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return height_ctrl_;
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}
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void SettingsMenu::setHeight(int new_height) {
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height_ctrl_ = new_height;
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}
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} // namespace gol
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