settings_menu: Create a dedicated class for the settings

This commit is contained in:
2026-01-12 21:34:41 +01:00
parent 24d8a092e4
commit 416d3a2be9
13 changed files with 286 additions and 161 deletions

View File

@@ -2,7 +2,7 @@
* File name: main.cpp
* Author: lejulien
* Date created: 10-01-2026 21:59:32
// Date modified: 12-01-2026 20:34:37
// Date modified: 12-01-2026 22:17:54
* ------
*/
@@ -22,6 +22,7 @@
#include <types.hpp>
#include <context.hpp>
#include <control_menu.hpp>
#include <settings_menu.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
@@ -34,7 +35,7 @@ Vector2i screenToGrid(Vector2 screen, int cell_size) {
}
int main(int ac, char **av) {
gol::ctx context;
std::shared_ptr<gol::ctx> context = std::make_shared<gol::ctx>();
// Load or default config
const std::string config_file_name = "config.json";
@@ -56,7 +57,7 @@ int main(int ac, char **av) {
// Try reading the configuration
try {
config_file.seekg(0);
config_file >> context.config_json;
config_file >> context->config_json;
} catch (const nlohmann::json::parse_error &e) {
std::cerr << "An error occured while loading config : " << e.what()
<< std::endl;
@@ -67,42 +68,43 @@ int main(int ac, char **av) {
config_file.close();
// Check config values or populate them
if (!context.config_json.contains("cell_size") ||
(context.config_json["cell_size"] < 4 || context.config_json["cell_size"] > 100)) {
context.config_json["cell_size"] = 10;
if (!context->config_json.contains("cell_size") ||
(context->config_json["cell_size"] < 4 || context->config_json["cell_size"] > 100)) {
context->config_json["cell_size"] = 10;
}
if (!context.config_json.contains("screen_width") ||
(context.config_json["screen_width"] < 800 ||
context.config_json["screen_width"] > 1920)) {
context.config_json["screen_width"] = 800;
if (!context->config_json.contains("screen_width") ||
(context->config_json["screen_width"] < 800 ||
context->config_json["screen_width"] > 1920)) {
context->config_json["screen_width"] = 800;
}
if (!context.config_json.contains("screen_height") ||
(context.config_json["screen_height"] < 600 ||
context.config_json["screen_height"] > 1200)) {
context.config_json["screen_height"] = 600;
if (!context->config_json.contains("screen_height") ||
(context->config_json["screen_height"] < 600 ||
context->config_json["screen_height"] > 1200)) {
context->config_json["screen_height"] = 600;
}
if (!context.config_json.contains("dark_theme")) {
context.config_json["dark_theme"] = true;
if (!context->config_json.contains("dark_theme")) {
context->config_json["dark_theme"] = true;
}
if (!context.config_json.contains("fps") ||
(context.config_json["fps"] < 0 || context.config_json["fps"] > 30)) {
context.config_json["fps"] = 800;
if (!context->config_json.contains("fps") ||
(context->config_json["fps"] < 0 || context->config_json["fps"] > 30)) {
context->config_json["fps"] = 800;
}
InitWindow(context.config_json["screen_width"], context.config_json["screen_height"],
InitWindow(context->config_json["screen_width"], context->config_json["screen_height"],
&av[0][2]);
SetTargetFPS(60);
rlImGuiSetup(context.config_json["dark_theme"]);
rlImGuiSetup(context->config_json["dark_theme"]);
// Selection window
RenderTexture2D selectionTexture = LoadRenderTexture(200, 200);
// Initialize objects
context.world = std::make_shared<World>(context);
context.rules = std::make_shared<Rules>();
Render render(context.config_json["cell_size"]);
context->world = std::make_shared<World>(context);
context->rules = std::make_shared<Rules>();
context->settings_menu = std::make_shared<gol::SettingsMenu>(context);
context->render = std::make_shared<Render>(context->settings_menu->getCellSize());
// Imgui control menu
gol::ControlMenu control_menu(context);
@@ -122,12 +124,12 @@ int main(int ac, char **av) {
std::string sel_txt_input_hint("patern name");
// Setups
context.rules->setup(&(*context.world));
context->rules->setup(context->world);
// Diplay generations
while (!WindowShouldClose()) {
// Frames shinenigans
float deltaTime = GetFrameTime();
sim_speed = control_menu.fps_ctrl_ / 10.0f;
sim_speed = context->settings_menu->getFPS() / 10.0f;
timePerUpdate = (1.0f / 10.0f) / sim_speed;
control_menu.update();
@@ -137,20 +139,20 @@ int main(int ac, char **av) {
if (control_menu.edit_ctrl_ && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
control_menu.menu_state_ = MenuState::EDIT;
context.world->setCell(mousePos.x / context.config_json["cell_size"].get<int>(),
mousePos.y / context.config_json["cell_size"].get<int>());
context->world->setCell(mousePos.x / context->config_json["cell_size"].get<int>(),
mousePos.y / context->config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !control_menu.settings_window_) {
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !context->settings_menu->isOpen()) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
sel_pos = snapToGrid(mousePos, context->settings_menu->getCellSize());
selecting = true;
}
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < control_menu.width_ctrl_ && mousePos.y >=0 && mousePos.y < control_menu.height_ctrl_ ) {
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < context->settings_menu->getWidth() && mousePos.y >=0 && mousePos.y < context->settings_menu->getHeight() ) {
selecting = false;
Vector2i p1 = screenToGrid(sel_pos, control_menu.cell_size_ctrl_);
Vector2i p2 = screenToGrid(mousePos, control_menu.cell_size_ctrl_);
Vector2i p1 = screenToGrid(sel_pos, context->settings_menu->getCellSize());
Vector2i p2 = screenToGrid(mousePos, context->settings_menu->getCellSize());
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
@@ -163,7 +165,7 @@ int main(int ac, char **av) {
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
sel_data = std::move(context.world->getSelection(orig, sel_size));
sel_data = std::move(context->world->getSelection(orig, sel_size));
sel_ctrl = true;
}
}
@@ -171,35 +173,7 @@ int main(int ac, char **av) {
if (!sel_ctrl) {
patern_name[0] = '\0';
}
if (control_menu.apply_ctrl_) {
bool resize_needed = false;
context.config_json["fps"] = control_menu.fps_ctrl_;
if (context.config_json["screen_width"].get<int>() != control_menu.width_ctrl_ ||
context.config_json["screen_height"].get<int>() != control_menu.height_ctrl_) {
context.config_json["screen_width"] = control_menu.width_ctrl_;
context.config_json["screen_height"] = control_menu.height_ctrl_;
rlImGuiShutdown();
SetWindowSize(control_menu.width_ctrl_, control_menu.height_ctrl_);
rlImGuiSetup(control_menu.dark_theme_ctrl_);
resize_needed = true;
}
if (control_menu.cell_size_ctrl_ != context.config_json["cell_size"].get<int>() ||
resize_needed) {
context.world->resize(context.config_json["screen_width"].get<int>() / control_menu.cell_size_ctrl_,
context.config_json["screen_height"].get<int>() / control_menu.cell_size_ctrl_);
render.updateCellSize(control_menu.cell_size_ctrl_);
context.rules->newWorld(&(*context.world));
context.config_json["cell_size"] = control_menu.cell_size_ctrl_;
}
if (control_menu.dark_theme_ctrl_ != context.config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(control_menu.dark_theme_ctrl_);
context.config_json["dark_theme"] = control_menu.dark_theme_ctrl_;
}
control_menu.apply_ctrl_ = false;
control_menu.settings_window_ = false;
}
context->settings_menu->update();
// Accumulate time and update simulation at the adjusted speed
deltaTimeAccumulator += deltaTime;
@@ -208,15 +182,15 @@ int main(int ac, char **av) {
// Reset accumulator
deltaTimeAccumulator -= timePerUpdate;
if (control_menu.menu_state_ == MenuState::PLAY) {
context.world->saveCompressed();
context.rules->update();
context->world->saveCompressed();
context->rules->update();
}
}
BeginDrawing();
ClearBackground(BLACK);
render.display(&(*context.world));
context->render->display(context->world);
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
auto grid_mouse = snapToGrid(mousePos, context->settings_menu->getCellSize());
bool sel_x_less = (sel_pos.x < grid_mouse.x);
bool sel_y_less = (sel_pos.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
@@ -235,20 +209,7 @@ int main(int ac, char **av) {
ImGui::Button("refresh");
ImGui::End();
}
if (control_menu.settings_window_) {
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Settings", &control_menu.settings_window_, settings_flags);
ImGui::SliderInt("Window Width", &control_menu.width_ctrl_, 800, 1920);
ImGui::SliderInt("Window Height", &control_menu.height_ctrl_, 600, 1200);
ImGui::SliderInt("FPS", &control_menu.fps_ctrl_, 0, 30);
ImGui::SliderInt("Cell Size", &control_menu.cell_size_ctrl_, 4, 100);
ImGui::Checkbox("Dark Theme", &control_menu.dark_theme_ctrl_);
if (ImGui::Button("Save & Apply")) {
control_menu.apply_ctrl_ = true;
}
ImGui::End();
}
context->settings_menu->display();
if (sel_ctrl) {
BeginTextureMode(selectionTexture);
ClearBackground(BLACK);
@@ -318,7 +279,7 @@ int main(int ac, char **av) {
EndDrawing();
}
config_file.open(config_file_name, std::ios::out | std::ios::trunc);
config_file << context.config_json.dump(2);
config_file << context->config_json.dump(2);
config_file.close();
// Cleanup Selection texture
UnloadRenderTexture(selectionTexture);