patern_preview: Adding patern preview

This adds a preview of the patern placement, checking out of bound
This commit is contained in:
2026-01-14 13:33:48 +01:00
parent 6f5ec1d811
commit 5c9b60163a
9 changed files with 132 additions and 13 deletions

View File

@@ -25,6 +25,7 @@
#include <selection_menu.hpp>
#include <selection.hpp>
#include <paterns_menu.hpp>
#include <patern_preview.hpp>
int main(int ac, char **av) {
std::shared_ptr<gol::ctx> context = std::make_shared<gol::ctx>();
@@ -107,6 +108,7 @@ int main(int ac, char **av) {
context->selection_menu = std::make_shared<gol::SelectionMenu>(context);
context->selection = std::make_shared<gol::Selection>(context);
context->paterns_menu = std::make_shared<gol::PaternsMenu>(context);
context->patern_preview = std::make_shared<gol::PaternPreview>(context);
// Speed handling values
float sim_speed = 1.0f;
@@ -136,6 +138,7 @@ int main(int ac, char **av) {
// Selection behaviour
context->selection->update();
context->patern_preview->update();
context->selection_menu->update();
context->settings_menu->update();
@@ -154,6 +157,7 @@ int main(int ac, char **av) {
ClearBackground(BLACK);
context->render->display(context->world);
context->selection->display();
context->patern_preview->display();
// Start ImGui frame
rlImGuiBegin();
context->control_menu->display();

65
src/patern_preview.cpp Normal file
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@@ -0,0 +1,65 @@
/*
* File name: patern_preview.cpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 21:30:10
* ------
*/
#include <imgui.h>
#include <raylib.h>
#include <rlImGui.h>
#include <patern_preview.hpp>
#include <paterns_menu.hpp>
#include <settings_menu.hpp>
#include <snapping.hpp>
#include <world.hpp>
namespace gol {
PaternPreview::PaternPreview(std::shared_ptr<ctx> context)
: context_(context) {}
void PaternPreview::start() { is_started = true; }
void PaternPreview::update() {
if (!is_started) return;
mouse_pos_ = GetMousePosition();
if (ImGui::IsMouseClicked(1)) {
is_started = false;
return;
}
// if right click stop the preview
// if left click, apply patern to current world
// mouse should pass through any present windows
}
void PaternPreview::display() {
if (!is_started) return;
std::cout << "preview display started " << std::endl;
auto cell_size = context_->settings_menu->getCellSize();
auto mouse_in_grid =
screenToGrid(mouse_pos_, context_->settings_menu->getCellSize());
bool is_unplacable =
((mouse_in_grid.x + context_->paterns_menu->patern_width_ >
context_->world->getWidth()) ||
(mouse_in_grid.y + context_->paterns_menu->patern_height_ >
context_->world->getHeight()));
std::cout << "mx:" << mouse_in_grid.x << ", my:" << mouse_in_grid.y
<< ", cs:" << context_->settings_menu->getCellSize() << std::endl;
for (int j = 0; j < context_->paterns_menu->patern_height_; j++) {
for (int i = 0; i < context_->paterns_menu->patern_width_; i++) {
auto cell =
context_->paterns_menu
->loaded_patern_[i + (j * context_->paterns_menu->patern_width_)];
if (cell) {
DrawRectangle((i + mouse_in_grid.x) * cell_size,
(j + mouse_in_grid.y) * cell_size, cell_size, cell_size,
(is_unplacable) ? RED : BLUE);
}
}
}
}
}; // namespace gol

View File

@@ -14,6 +14,7 @@
#include <fstream>
#include <iostream>
#include <paterns_menu.hpp>
#include <patern_preview.hpp>
#include <sstream>
namespace gol {
@@ -63,7 +64,7 @@ bool PaternsMenu::loadPatern(std::string &path) {
}
} catch (std::exception &e) {
std::cerr << "Failure in loading patern : " << path << std::endl;
return 1;
return false;
}
return true;
}
@@ -77,9 +78,8 @@ void PaternsMenu::display() {
for (auto patern_name : paterns_name_list_) {
ImGui::PushID(patern_name.c_str());
if (ImGui::Button(patern_name.c_str()) &&
loadPatern(paterns_paths_list_[patern_name])) {
// TODO: If patern is loaded successfuly, start the preview in the
// editor
loadPatern(paterns_paths_list_[patern_name])) {
context_->patern_preview->start();
}
ImGui::PopID();
ImGui::SameLine(ImGui::GetWindowWidth() - 57.);

19
src/snapping.cpp Normal file
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@@ -0,0 +1,19 @@
/*
* File name: snapping.hpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 21:30:10
* ------
*/
#include <snapping.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
static_cast<float>(round(screen.y / cell_size) * cell_size)};
}
Vector2i screenToGrid(Vector2 screen, int cell_size) {
return {static_cast<int>(round(screen.x / cell_size)),
static_cast<int>(round(screen.y / cell_size))};
}