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Author SHA1 Message Date
f65d1099c2 ci: uploading compiled binary
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Gol CI / build (pull_request) Failing after 3m52s
2026-04-22 11:46:14 +02:00
110ff7ed7e win_compat: Fix backend & file management
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Gol CI / build (push) Successful in 2m42s
This ensure the project builds on windows
2026-04-21 13:46:36 +02:00
0b70772009 README: Adding a preview
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Gol CI / build (push) Successful in 2m29s
2026-04-09 11:25:05 +02:00
2427601120 Update README.md
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2026-04-03 12:23:37 +00:00
c747dab1fc Merge pull request 'Improving CI usage' (#7) from improvin-ci into main
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Gol CI / build (push) Successful in 2m36s
Reviewed-on: #7
2026-04-03 12:16:54 +00:00
7 changed files with 130 additions and 6 deletions

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@@ -22,3 +22,7 @@ jobs:
cd build cd build
cmake .. cmake ..
make make
- uses: actions/upload-artifact@v2
with:
name: gol-linux-build
path: /workspace/lejulien/GameOfLifeEditor/build/GameOfLifeEditor

3
.gitignore vendored
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@@ -1,8 +1,9 @@
build build
build_linux
build_win
enc_temp_folder enc_temp_folder
out out
_deps _deps
CMakeSettings.json CMakeSettings.json
.vs .vs
.cache .cache
build-win-x86_64

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@@ -8,7 +8,8 @@ set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(WIN32) if(WIN32)
set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows #set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
elseif(APPLE) elseif(APPLE)
set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
elseif(UNIX) elseif(UNIX)

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@@ -2,10 +2,16 @@
This is a simple Game Of Life editor written in C++ with raylib & dearImGUI This is a simple Game Of Life editor written in C++ with raylib & dearImGUI
*** ---
![preview](preview.png)
---
## How to compile the project ## How to compile the project
### Linux
Ensure you have g++, cmake and the dependencies of raylib Ensure you have g++, cmake and the dependencies of raylib
```shell ```shell
@@ -15,4 +21,17 @@ cmake ..
make make
``` ```
> As for now I will not make this program Windows compatible. ### Windows
If you're compiling for windows on linux, you can use mingw-w64
```shell
sudo apt install mingw-w64
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../toolchain-ming-w64-x86_64.cmake
make
```
If you're compiling for windows on windows, use your usual cmake workflow

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@@ -6,11 +6,84 @@
* ------ * ------
*/ */
#if defined(_WIN32)
// Prevent windows.h from defining many symbols that clash with raylib
#define NOGDICAPMASKS
#define NOVIRTUALKEYCODES
#define NOWINMESSAGES
#define NOWINSTYLES
#define NOSYSMETRICS
#define NOMENUS
#define NOICONS
#define NOKEYSTATES
#define NOSYSCOMMANDS
#define NORASTEROPS
#define NOSHOWWINDOW
#define OEMRESOURCE
#define NOATOM
#define NOCLIPBOARD
#define NOCOLOR
#define NOCTLMGR
#define NODRAWTEXT
#define NOGDI
#define NOKERNEL
#define NOUSER
#define NOMB
#define NOMEMMGR
#define NOMETAFILE
#define NOMINMAX
#define NOMSG
#define NOOPENFILE
#define NOSCROLL
#define NOSERVICE
#define NOSOUND
#define NOTEXTMETRIC
#define NOWH
#define NOWINOFFSETS
#define NOCOMM
#define NOKANJI
#define NOHELP
#define NOPROFILER
#define NODEFERWINDOWPOS
#define NOMCX
// Some code expects LPMSG; provide minimal typedef before windows.h
typedef struct tagMSG *LPMSG;
#include <windows.h>
#undef PlaySound
// Define a minimal BITMAPINFOHEADER if needed by downstream code
typedef struct tagBITMAPINFOHEADER {
DWORD biSize;
LONG biWidth;
LONG biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biCompression;
DWORD biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
#include <objbase.h>
#include <mmreg.h>
#include <mmsystem.h>
#if defined(_MSC_VER) || defined(__TINYC__)
#include "propidl.h"
#endif
#else
#include <unistd.h>
#endif
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <unistd.h>
#include <nlohmann/json.hpp>
#include <nlohmann/json.hpp>
#include <imgui.h> #include <imgui.h>
#include <raylib.h> #include <raylib.h>
#include <rlImGui.h> #include <rlImGui.h>
@@ -86,11 +159,31 @@ int main(int ac, char **av) {
// Get program directory // Get program directory
char path_buf[1024]; char path_buf[1024];
#if defined(_WIN32)
std::wstring wbuf;
DWORD size = MAX_PATH;
for (;;) {
wbuf.resize(size);
DWORD result = GetModuleFileNameW(NULL, wbuf.data(), size);
if (result == 0) {
std::cerr << "Failed to determine program directory" << std::endl;
return 1;
}
if (result < size) {
wbuf.resize(result);
break;
}
size *= 2;
}
path_buf[0] = '\0';
WideCharToMultiByte(CP_UTF8, 0, wbuf.c_str(), -1, path_buf, sizeof(path_buf), NULL, NULL);
#else
ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1); ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1);
if (len == -1) { if (len == -1) {
std::cerr << "Failed to determine program directory" << std::endl; std::cerr << "Failed to determine program directory" << std::endl;
return 1; return 1;
} }
#endif
context->program_dir = std::filesystem::path(path_buf).parent_path(); context->program_dir = std::filesystem::path(path_buf).parent_path();
InitWindow(context->config_json["screen_width"], context->config_json["screen_height"], InitWindow(context->config_json["screen_width"], context->config_json["screen_height"],

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@@ -35,8 +35,14 @@ void PaternsMenu::refresh() {
std::filesystem::directory_iterator(paterns_path)) { std::filesystem::directory_iterator(paterns_path)) {
if (!std::filesystem::is_directory(entry) && if (!std::filesystem::is_directory(entry) &&
entry.path().has_filename()) { entry.path().has_filename()) {
#if defined(_WIN32)
paterns_paths_list_[entry.path().filename().string()] =
entry.path().string();
paterns_name_list_.push_back(entry.path().filename().string());
#else
paterns_paths_list_[entry.path().filename()] = entry.path(); paterns_paths_list_[entry.path().filename()] = entry.path();
paterns_name_list_.push_back(entry.path().filename()); paterns_name_list_.push_back(entry.path().filename());
#endif
} }
} }
} }