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2 Commits
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3c37d9aca4
| Author | SHA1 | Date | |
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| 3c37d9aca4 | |||
| 6f5ec1d811 |
@@ -76,6 +76,7 @@ set(SRC_CXX_FILES "./src/main.cpp"
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"./src/selection.cpp"
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"./src/paterns_menu.cpp"
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"./src/patern_preview.cpp"
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"./src/snapping.cpp"
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"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
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"${imgui_SOURCE_DIR}/imgui.cpp"
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"${imgui_SOURCE_DIR}/imgui_draw.cpp"
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@@ -6,7 +6,7 @@ This is a simple Game Of Life editor written in C++ with raylib & dearImGUI
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## How to compile the project
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Ensure you have g++, cmake and the thendependencies of raylib
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Ensure you have g++, cmake and the dependencies of raylib
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```shell
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mkdir build
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@@ -10,6 +10,8 @@
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#include <memory>
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#include <raylib.h>
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#include <context.hpp>
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namespace gol {
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@@ -24,6 +26,7 @@ public:
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private:
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bool is_started = false;
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std::shared_ptr<ctx> context_;
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Vector2 mouse_pos_ = {0, 0};
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};
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} // namespace gol
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@@ -30,6 +30,7 @@ private:
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std::shared_ptr<ctx> context_ = nullptr;
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std::map<std::string,std::string> paterns_paths_list_;
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std::vector<std::string> paterns_name_list_;
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public:
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int patern_width_ = 0;
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int patern_height_ = 0;
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std::vector<uint32_t> loaded_patern_;
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@@ -1,5 +1,5 @@
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/*
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* File name: selection.cpp
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* File name: snapping.hpp
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* Author: lejulien
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* Date created: 01-01-1970 00:59:59
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// Date modified: 12-01-2026 21:30:10
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@@ -13,12 +13,6 @@
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#include <raylib.h>
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#include <cmath>
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Vector2 snapToGrid(Vector2 screen, int cell_size) {
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return {static_cast<float>(round(screen.x / cell_size) * cell_size),
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static_cast<float>(round(screen.y / cell_size) * cell_size)};
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}
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Vector2 snapToGrid(Vector2 screen, int cell_size);
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Vector2i screenToGrid(Vector2 screen, int cell_size) {
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return {static_cast<int>(round(screen.x / cell_size)),
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static_cast<int>(round(screen.y / cell_size))};
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}
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Vector2i screenToGrid(Vector2 screen, int cell_size);
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@@ -25,6 +25,7 @@
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#include <selection_menu.hpp>
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#include <selection.hpp>
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#include <paterns_menu.hpp>
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#include <patern_preview.hpp>
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int main(int ac, char **av) {
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std::shared_ptr<gol::ctx> context = std::make_shared<gol::ctx>();
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@@ -107,6 +108,7 @@ int main(int ac, char **av) {
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context->selection_menu = std::make_shared<gol::SelectionMenu>(context);
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context->selection = std::make_shared<gol::Selection>(context);
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context->paterns_menu = std::make_shared<gol::PaternsMenu>(context);
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context->patern_preview = std::make_shared<gol::PaternPreview>(context);
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// Speed handling values
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float sim_speed = 1.0f;
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@@ -136,6 +138,7 @@ int main(int ac, char **av) {
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// Selection behaviour
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context->selection->update();
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context->patern_preview->update();
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context->selection_menu->update();
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context->settings_menu->update();
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@@ -154,6 +157,7 @@ int main(int ac, char **av) {
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ClearBackground(BLACK);
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context->render->display(context->world);
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context->selection->display();
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context->patern_preview->display();
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// Start ImGui frame
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rlImGuiBegin();
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context->control_menu->display();
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@@ -6,27 +6,60 @@
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* ------
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*/
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#include <imgui.h>
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#include <raylib.h>
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#include <rlImGui.h>
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#include <patern_preview.hpp>
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#include <paterns_menu.hpp>
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#include <settings_menu.hpp>
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#include <snapping.hpp>
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#include <world.hpp>
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namespace gol {
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PaternPreview::PaternPreview(std::shared_ptr<ctx> context): context_(context) {}
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PaternPreview::PaternPreview(std::shared_ptr<ctx> context)
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: context_(context) {}
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void PaternPreview::start() {
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// TODO: load patern from pater menu
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is_started = true;
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}
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void PaternPreview::start() { is_started = true; }
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void PaternPreview::update() {
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if (!is_started) return;
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// gather mousePos
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mouse_pos_ = GetMousePosition();
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if (ImGui::IsMouseClicked(1)) {
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is_started = false;
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return;
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}
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// if right click stop the preview
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// if left click, apply patern to current world
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// mouse should pass through any present windows
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}
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void PaternPreview::display() {
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if (!is_started) return;
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std::cout << "preview display started " << std::endl;
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auto cell_size = context_->settings_menu->getCellSize();
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auto mouse_in_grid =
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screenToGrid(mouse_pos_, context_->settings_menu->getCellSize());
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bool is_unplacable =
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((mouse_in_grid.x + context_->paterns_menu->patern_width_ >
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context_->world->getWidth()) ||
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(mouse_in_grid.y + context_->paterns_menu->patern_height_ >
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context_->world->getHeight()));
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std::cout << "mx:" << mouse_in_grid.x << ", my:" << mouse_in_grid.y
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<< ", cs:" << context_->settings_menu->getCellSize() << std::endl;
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for (int j = 0; j < context_->paterns_menu->patern_height_; j++) {
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for (int i = 0; i < context_->paterns_menu->patern_width_; i++) {
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auto cell =
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context_->paterns_menu
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->loaded_patern_[i + (j * context_->paterns_menu->patern_width_)];
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if (cell) {
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DrawRectangle((i + mouse_in_grid.x) * cell_size,
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(j + mouse_in_grid.y) * cell_size, cell_size, cell_size,
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(is_unplacable) ? RED : BLUE);
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}
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}
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}
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}
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};
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}; // namespace gol
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@@ -64,7 +64,7 @@ bool PaternsMenu::loadPatern(std::string &path) {
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}
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} catch (std::exception &e) {
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std::cerr << "Failure in loading patern : " << path << std::endl;
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return 1;
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return false;
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}
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return true;
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}
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19
src/snapping.cpp
Normal file
19
src/snapping.cpp
Normal file
@@ -0,0 +1,19 @@
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/*
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* File name: snapping.hpp
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* Author: lejulien
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* Date created: 01-01-1970 00:59:59
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// Date modified: 12-01-2026 21:30:10
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* ------
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*/
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#include <snapping.hpp>
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Vector2 snapToGrid(Vector2 screen, int cell_size) {
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return {static_cast<float>(round(screen.x / cell_size) * cell_size),
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static_cast<float>(round(screen.y / cell_size) * cell_size)};
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}
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Vector2i screenToGrid(Vector2 screen, int cell_size) {
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return {static_cast<int>(round(screen.x / cell_size)),
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static_cast<int>(round(screen.y / cell_size))};
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}
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