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e83b4be8c5
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| e83b4be8c5 | |||
| 12a95a3efe | |||
| 992f8a3e3a |
@@ -1,21 +1,18 @@
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name: Gol CI
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name: Gol CI
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# Run on the merge of a pull request to the main branch
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on:
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on:
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pull_request:
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branches: [main]
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push:
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push:
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branches: [main]
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branches: [ main ]
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jobs:
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jobs:
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build:
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build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- name: Install dependencies
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- name: Install cmake
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run: |
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run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install -y cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl1-mesa-dev
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sudo apt-get install -y cmake
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- name: Build and test
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- name: Build and test
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run: |
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run: |
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mkdir build
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mkdir build
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,9 +1,8 @@
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build
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build
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build_linux
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build_win
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enc_temp_folder
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enc_temp_folder
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out
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out
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_deps
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_deps
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CMakeSettings.json
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CMakeSettings.json
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.vs
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.vs
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.cache
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.cache
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build-win-x86_64
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@@ -8,8 +8,7 @@ set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(WIN32)
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if(WIN32)
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#set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
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set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
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set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
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elseif(APPLE)
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elseif(APPLE)
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set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
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set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
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elseif(UNIX)
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elseif(UNIX)
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23
README.md
23
README.md
@@ -2,16 +2,10 @@
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This is a simple Game Of Life editor written in C++ with raylib & dearImGUI
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This is a simple Game Of Life editor written in C++ with raylib & dearImGUI
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---
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***
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---
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## How to compile the project
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## How to compile the project
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### Linux
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Ensure you have g++, cmake and the dependencies of raylib
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Ensure you have g++, cmake and the dependencies of raylib
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```shell
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```shell
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@@ -21,17 +15,4 @@ cmake ..
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make
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make
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```
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```
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### Windows
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> As for now I will not make this program Windows compatible.
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If you're compiling for windows on linux, you can use mingw-w64
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```shell
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sudo apt install mingw-w64
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mkdir build
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cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../toolchain-ming-w64-x86_64.cmake
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make
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```
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If you're compiling for windows on windows, use your usual cmake workflow
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BIN
preview.png
BIN
preview.png
Binary file not shown.
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Before Width: | Height: | Size: 29 KiB |
97
src/main.cpp
97
src/main.cpp
@@ -6,84 +6,11 @@
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* ------
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* ------
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*/
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*/
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#if defined(_WIN32)
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// Prevent windows.h from defining many symbols that clash with raylib
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#define NOGDICAPMASKS
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#define NOVIRTUALKEYCODES
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#define NOWINMESSAGES
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#define NOWINSTYLES
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#define NOSYSMETRICS
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#define NOMENUS
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#define NOICONS
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#define NOKEYSTATES
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#define NOSYSCOMMANDS
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#define NORASTEROPS
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#define NOSHOWWINDOW
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#define OEMRESOURCE
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#define NOATOM
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#define NOCLIPBOARD
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#define NOCOLOR
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#define NOCTLMGR
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#define NODRAWTEXT
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#define NOGDI
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#define NOKERNEL
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#define NOUSER
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#define NOMB
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#define NOMEMMGR
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#define NOMETAFILE
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#define NOMINMAX
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#define NOMSG
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#define NOOPENFILE
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#define NOSCROLL
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#define NOSERVICE
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#define NOSOUND
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#define NOTEXTMETRIC
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#define NOWH
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#define NOWINOFFSETS
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#define NOCOMM
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#define NOKANJI
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#define NOHELP
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#define NOPROFILER
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#define NODEFERWINDOWPOS
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#define NOMCX
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// Some code expects LPMSG; provide minimal typedef before windows.h
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typedef struct tagMSG *LPMSG;
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#include <windows.h>
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#undef PlaySound
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// Define a minimal BITMAPINFOHEADER if needed by downstream code
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typedef struct tagBITMAPINFOHEADER {
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DWORD biSize;
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LONG biWidth;
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LONG biHeight;
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WORD biPlanes;
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WORD biBitCount;
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DWORD biCompression;
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DWORD biSizeImage;
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LONG biXPelsPerMeter;
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LONG biYPelsPerMeter;
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DWORD biClrUsed;
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DWORD biClrImportant;
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} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
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#include <objbase.h>
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#include <mmreg.h>
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#include <mmsystem.h>
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#if defined(_MSC_VER) || defined(__TINYC__)
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#include "propidl.h"
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#endif
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#else
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#include <unistd.h>
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#endif
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#include <fstream>
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#include <fstream>
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#include <iostream>
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#include <iostream>
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#include <unistd.h>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <imgui.h>
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#include <imgui.h>
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#include <raylib.h>
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#include <raylib.h>
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#include <rlImGui.h>
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#include <rlImGui.h>
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@@ -159,31 +86,11 @@ int main(int ac, char **av) {
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// Get program directory
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// Get program directory
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char path_buf[1024];
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char path_buf[1024];
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#if defined(_WIN32)
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std::wstring wbuf;
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DWORD size = MAX_PATH;
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for (;;) {
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wbuf.resize(size);
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DWORD result = GetModuleFileNameW(NULL, wbuf.data(), size);
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if (result == 0) {
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std::cerr << "Failed to determine program directory" << std::endl;
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return 1;
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}
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if (result < size) {
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wbuf.resize(result);
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break;
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}
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size *= 2;
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}
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path_buf[0] = '\0';
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WideCharToMultiByte(CP_UTF8, 0, wbuf.c_str(), -1, path_buf, sizeof(path_buf), NULL, NULL);
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#else
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ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1);
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ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1);
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if (len == -1) {
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if (len == -1) {
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std::cerr << "Failed to determine program directory" << std::endl;
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std::cerr << "Failed to determine program directory" << std::endl;
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return 1;
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return 1;
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}
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}
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#endif
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context->program_dir = std::filesystem::path(path_buf).parent_path();
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context->program_dir = std::filesystem::path(path_buf).parent_path();
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InitWindow(context->config_json["screen_width"], context->config_json["screen_height"],
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InitWindow(context->config_json["screen_width"], context->config_json["screen_height"],
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@@ -35,14 +35,8 @@ void PaternsMenu::refresh() {
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std::filesystem::directory_iterator(paterns_path)) {
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std::filesystem::directory_iterator(paterns_path)) {
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if (!std::filesystem::is_directory(entry) &&
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if (!std::filesystem::is_directory(entry) &&
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entry.path().has_filename()) {
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entry.path().has_filename()) {
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#if defined(_WIN32)
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paterns_paths_list_[entry.path().filename().string()] =
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entry.path().string();
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paterns_name_list_.push_back(entry.path().filename().string());
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#else
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paterns_paths_list_[entry.path().filename()] = entry.path();
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paterns_paths_list_[entry.path().filename()] = entry.path();
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paterns_name_list_.push_back(entry.path().filename());
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paterns_name_list_.push_back(entry.path().filename());
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#endif
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user