lju/refactorize #2

Merged
lejulien merged 11 commits from lju/refactorize into main 2026-01-13 13:50:59 +00:00
13 changed files with 286 additions and 161 deletions
Showing only changes of commit 416d3a2be9 - Show all commits

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@@ -8,11 +8,11 @@ set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(WIN32)
set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
elseif(APPLE)
set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
elseif(UNIX)
set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
endif()
# includes
@@ -21,25 +21,25 @@ include_directories(./includes)
# raylib
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
GIT_SHALLOW 1
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
GIT_SHALLOW 1
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
# imgui
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG docking
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG docking
)
FetchContent_MakeAvailable(imgui)
@@ -48,9 +48,9 @@ set(imgui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/imgui-src)
# rlimgui
FetchContent_Declare(
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_TAG main
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_TAG main
)
FetchContent_MakeAvailable(rlImGui)
set(rlImGui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/rlimgui-src)
@@ -58,25 +58,26 @@ set(rlImGui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/rlimgui-src)
# nlohmann::json
FetchContent_Declare(
json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.11.3
json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.11.3
)
FetchContent_MakeAvailable(json)
include_directories(${imgui_SOURCE_DIR} ${rlImGui_SOURCE_DIR})
set(SRC_CXX_FILES "./src/main.cpp"
"./src/rules.cpp"
"./src/world.cpp"
"./src/render.cpp"
set(SRC_CXX_FILES "./src/main.cpp"
"./src/rules.cpp"
"./src/world.cpp"
"./src/render.cpp"
"./src/control_menu.cpp"
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
"${imgui_SOURCE_DIR}/imgui.cpp"
"${imgui_SOURCE_DIR}/imgui_draw.cpp"
"${imgui_SOURCE_DIR}/imgui_widgets.cpp"
"${imgui_SOURCE_DIR}/imgui_tables.cpp"
"${imgui_SOURCE_DIR}/backends/${IMGUI_BACKEND}"
"./src/settings_menu.cpp"
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
"${imgui_SOURCE_DIR}/imgui.cpp"
"${imgui_SOURCE_DIR}/imgui_draw.cpp"
"${imgui_SOURCE_DIR}/imgui_widgets.cpp"
"${imgui_SOURCE_DIR}/imgui_tables.cpp"
"${imgui_SOURCE_DIR}/backends/${IMGUI_BACKEND}"
)
# Setup the example

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@@ -2,7 +2,7 @@
* File name: context.hpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 20:31:50
// Date modified: 12-01-2026 21:30:10
* ------
*/
@@ -14,12 +14,16 @@
class World;
class Rules;
class Render;
namespace gol {
class SettingsMenu;
typedef struct ctx {
std::shared_ptr<World> world = nullptr;
std::shared_ptr<Rules> rules = nullptr;
std::shared_ptr<Render> render = nullptr;
std::shared_ptr<SettingsMenu> settings_menu = nullptr;
nlohmann::json config_json;
} ctx;

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@@ -2,12 +2,14 @@
* File name: control_menu.hpp
* Author: lejulien
* Date created: 10-01-2026 22:00:33
// Date modified: 10-01-2026 22:45:10
// Date modified: 12-01-2026 22:18:26
* ------
*/
#pragma once
#include <memory>
#include <context.hpp>
#include <types.hpp>
@@ -15,28 +17,21 @@ namespace gol {
class ControlMenu {
public:
ControlMenu(ctx context);
ControlMenu(std::shared_ptr<ctx> context);
~ControlMenu() = default;
void update();
void display();
private:
ctx context_;
std::shared_ptr<ctx> context_;
public: // Keep those public for easy access
MenuState menu_state_ = MenuState::NONE;
int fps_ctrl_ = false;
int cell_size_ctrl_ = false;
bool play_ctrl_ = true;
bool step_ctrl_ = false;
bool step_back_ctrl_ = false;
bool rand_ctrl_ = false;
bool edit_ctrl_ = false;
bool clear_ctrl_ = false;
bool settings_window_ = false;
bool paterns_ctrl_ = false;
int width_ctrl_ = false;
int height_ctrl_ = false;
bool dark_theme_ctrl_ = false;
bool apply_ctrl_ = false;
};
} // namespace gol

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@@ -2,10 +2,12 @@
* File name: render.hpp
* Author: lejulien
* Date created: 10-01-2026 21:54:12
// Date modified: 10-01-2026 22:00:37
// Date modified: 12-01-2026 21:56:03
* ------
*/
#include <memory>
#include "world.hpp"
#pragma once
@@ -16,7 +18,7 @@ public:
Render(int cell_size);
// Member function
void display(World *world);
void display(std::shared_ptr<World> world);
void updateCellSize(int new_size);
private:

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@@ -2,7 +2,7 @@
* File name: rules.hpp
* Author: lejulien
* Date created: 09-01-2026 23:59:55
* Date modified: 10-01-2026 21:49:44
// Date modified: 12-01-2026 21:58:17
* ------
*/
@@ -19,12 +19,12 @@ private:
public:
Rules();
void setup(World *world);
void newWorld(World *world);
void setup(std::shared_ptr<World> world);
void newWorld(std::shared_ptr<World> world);
void update();
private:
World *_world;
std::shared_ptr<World> _world;
std::vector<bool> _buffer;
int _width;
int _height;

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@@ -0,0 +1,46 @@
/*
* File name: settings_menu.hpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 22:16:29
* ------
*/
#pragma once
#include <memory>
#include <context.hpp>
namespace gol {
class SettingsMenu {
public:
SettingsMenu(std::shared_ptr<ctx> context);
~SettingsMenu() = default;
void update();
void display();
bool isOpen();
void Toogle();
// Getter/Setters
int getFPS();
void setFPS(int);
int getCellSize();
void setCellSize(int);
int getWidth();
void setWidth(int);
int getHeight();
void setHeight(int);
private:
std::shared_ptr<ctx> context_ = nullptr;
int fps_ctrl_ = false;
int cell_size_ctrl_ = false;
bool settings_window_ = false;
int width_ctrl_ = false;
int height_ctrl_ = false;
bool dark_theme_ctrl_ = false;
bool apply_ctrl_ = false;
};
} // namespace gol

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@@ -2,14 +2,14 @@
* File name: world.hpp
* Author: lejulien
* Date created: 09-01-2026 23:59:55
* Date modified: 10-01-2026 21:49:31
// Date modified: 12-01-2026 22:20:26
* ------
*/
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <string>
#include <memory>
#include <time.h>
#include <vector>
@@ -23,7 +23,7 @@
class World {
public:
World(gol::ctx &ctx);
World(std::shared_ptr<gol::ctx> ctx);
~World();
std::vector<bool> *getWorldData();

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@@ -2,7 +2,7 @@
* File name: control_menu.cpp
* Author: lejulien
* Date created: 10-01-2026 22:12:44
// Date modified: 12-01-2026 20:36:39
// Date modified: 12-01-2026 22:18:58
* ------
*/
@@ -11,26 +11,20 @@
#include <rlImGui.h>
#include <control_menu.hpp>
#include <settings_menu.hpp>
#include <world.hpp>
#include <rules.hpp>
namespace gol {
ControlMenu::ControlMenu(ctx context):context_(context) {
fps_ctrl_ = context.config_json["fps"].get<int>();
cell_size_ctrl_ = context.config_json["cell_size"].get<int>();
ControlMenu::ControlMenu(std::shared_ptr<ctx> context):context_(context) {
play_ctrl_ = true;
step_ctrl_ = false;
step_back_ctrl_ = false;
rand_ctrl_ = false;
edit_ctrl_ = false;
clear_ctrl_ = false;
settings_window_ = false;
paterns_ctrl_ = false;
width_ctrl_ = context.config_json["screen_width"].get<int>();
height_ctrl_ = context.config_json["screen_height"].get<int>();
dark_theme_ctrl_ = context.config_json["dark_theme"].get<bool>();
apply_ctrl_ = false;
}
void ControlMenu::update() {
@@ -40,11 +34,11 @@ void ControlMenu::update() {
}
}
if (rand_ctrl_) {
context_.world->randomize();
context_->world->randomize();
rand_ctrl_ = false;
}
if (clear_ctrl_) {
context_.world->clear();
context_->world->clear();
clear_ctrl_ = false;
}
if (edit_ctrl_ && play_ctrl_) {
@@ -61,12 +55,12 @@ void ControlMenu::update() {
menu_state_ = MenuState::EDIT;
}
if (step_ctrl_) {
context_.world->saveCompressed();
context_.rules->update();
context_->world->saveCompressed();
context_->rules->update();
step_ctrl_ = false;
}
if (step_back_ctrl_) {
context_.world->stepBack();
context_->world->stepBack();
step_back_ctrl_ = false;
}
}
@@ -91,10 +85,10 @@ void ControlMenu::display() {
if (ImGui::Button((paterns_ctrl_) ? "Hide paterns" : "Show paterns")) {
paterns_ctrl_ = !paterns_ctrl_;
}
if (ImGui::Button((settings_window_) ? "Hide settings" : "Show settings")) {
settings_window_ = !settings_window_;
if (ImGui::Button((context_->settings_menu->isOpen()) ? "Hide settings" : "Show settings")) {
context_->settings_menu->Toogle();
}
ImGui::Text("Generation: %zu", context_.world->getCycle());
ImGui::Text("Generation: %zu", context_->world->getCycle());
ImGui::End();}
} // namespace gol

View File

@@ -2,7 +2,7 @@
* File name: main.cpp
* Author: lejulien
* Date created: 10-01-2026 21:59:32
// Date modified: 12-01-2026 20:34:37
// Date modified: 12-01-2026 22:17:54
* ------
*/
@@ -22,6 +22,7 @@
#include <types.hpp>
#include <context.hpp>
#include <control_menu.hpp>
#include <settings_menu.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
@@ -34,7 +35,7 @@ Vector2i screenToGrid(Vector2 screen, int cell_size) {
}
int main(int ac, char **av) {
gol::ctx context;
std::shared_ptr<gol::ctx> context = std::make_shared<gol::ctx>();
// Load or default config
const std::string config_file_name = "config.json";
@@ -56,7 +57,7 @@ int main(int ac, char **av) {
// Try reading the configuration
try {
config_file.seekg(0);
config_file >> context.config_json;
config_file >> context->config_json;
} catch (const nlohmann::json::parse_error &e) {
std::cerr << "An error occured while loading config : " << e.what()
<< std::endl;
@@ -67,42 +68,43 @@ int main(int ac, char **av) {
config_file.close();
// Check config values or populate them
if (!context.config_json.contains("cell_size") ||
(context.config_json["cell_size"] < 4 || context.config_json["cell_size"] > 100)) {
context.config_json["cell_size"] = 10;
if (!context->config_json.contains("cell_size") ||
(context->config_json["cell_size"] < 4 || context->config_json["cell_size"] > 100)) {
context->config_json["cell_size"] = 10;
}
if (!context.config_json.contains("screen_width") ||
(context.config_json["screen_width"] < 800 ||
context.config_json["screen_width"] > 1920)) {
context.config_json["screen_width"] = 800;
if (!context->config_json.contains("screen_width") ||
(context->config_json["screen_width"] < 800 ||
context->config_json["screen_width"] > 1920)) {
context->config_json["screen_width"] = 800;
}
if (!context.config_json.contains("screen_height") ||
(context.config_json["screen_height"] < 600 ||
context.config_json["screen_height"] > 1200)) {
context.config_json["screen_height"] = 600;
if (!context->config_json.contains("screen_height") ||
(context->config_json["screen_height"] < 600 ||
context->config_json["screen_height"] > 1200)) {
context->config_json["screen_height"] = 600;
}
if (!context.config_json.contains("dark_theme")) {
context.config_json["dark_theme"] = true;
if (!context->config_json.contains("dark_theme")) {
context->config_json["dark_theme"] = true;
}
if (!context.config_json.contains("fps") ||
(context.config_json["fps"] < 0 || context.config_json["fps"] > 30)) {
context.config_json["fps"] = 800;
if (!context->config_json.contains("fps") ||
(context->config_json["fps"] < 0 || context->config_json["fps"] > 30)) {
context->config_json["fps"] = 800;
}
InitWindow(context.config_json["screen_width"], context.config_json["screen_height"],
InitWindow(context->config_json["screen_width"], context->config_json["screen_height"],
&av[0][2]);
SetTargetFPS(60);
rlImGuiSetup(context.config_json["dark_theme"]);
rlImGuiSetup(context->config_json["dark_theme"]);
// Selection window
RenderTexture2D selectionTexture = LoadRenderTexture(200, 200);
// Initialize objects
context.world = std::make_shared<World>(context);
context.rules = std::make_shared<Rules>();
Render render(context.config_json["cell_size"]);
context->world = std::make_shared<World>(context);
context->rules = std::make_shared<Rules>();
context->settings_menu = std::make_shared<gol::SettingsMenu>(context);
context->render = std::make_shared<Render>(context->settings_menu->getCellSize());
// Imgui control menu
gol::ControlMenu control_menu(context);
@@ -122,12 +124,12 @@ int main(int ac, char **av) {
std::string sel_txt_input_hint("patern name");
// Setups
context.rules->setup(&(*context.world));
context->rules->setup(context->world);
// Diplay generations
while (!WindowShouldClose()) {
// Frames shinenigans
float deltaTime = GetFrameTime();
sim_speed = control_menu.fps_ctrl_ / 10.0f;
sim_speed = context->settings_menu->getFPS() / 10.0f;
timePerUpdate = (1.0f / 10.0f) / sim_speed;
control_menu.update();
@@ -137,20 +139,20 @@ int main(int ac, char **av) {
if (control_menu.edit_ctrl_ && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
control_menu.menu_state_ = MenuState::EDIT;
context.world->setCell(mousePos.x / context.config_json["cell_size"].get<int>(),
mousePos.y / context.config_json["cell_size"].get<int>());
context->world->setCell(mousePos.x / context->config_json["cell_size"].get<int>(),
mousePos.y / context->config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !control_menu.settings_window_) {
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !context->settings_menu->isOpen()) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
sel_pos = snapToGrid(mousePos, context->settings_menu->getCellSize());
selecting = true;
}
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < control_menu.width_ctrl_ && mousePos.y >=0 && mousePos.y < control_menu.height_ctrl_ ) {
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < context->settings_menu->getWidth() && mousePos.y >=0 && mousePos.y < context->settings_menu->getHeight() ) {
selecting = false;
Vector2i p1 = screenToGrid(sel_pos, control_menu.cell_size_ctrl_);
Vector2i p2 = screenToGrid(mousePos, control_menu.cell_size_ctrl_);
Vector2i p1 = screenToGrid(sel_pos, context->settings_menu->getCellSize());
Vector2i p2 = screenToGrid(mousePos, context->settings_menu->getCellSize());
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
@@ -163,7 +165,7 @@ int main(int ac, char **av) {
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
sel_data = std::move(context.world->getSelection(orig, sel_size));
sel_data = std::move(context->world->getSelection(orig, sel_size));
sel_ctrl = true;
}
}
@@ -171,35 +173,7 @@ int main(int ac, char **av) {
if (!sel_ctrl) {
patern_name[0] = '\0';
}
if (control_menu.apply_ctrl_) {
bool resize_needed = false;
context.config_json["fps"] = control_menu.fps_ctrl_;
if (context.config_json["screen_width"].get<int>() != control_menu.width_ctrl_ ||
context.config_json["screen_height"].get<int>() != control_menu.height_ctrl_) {
context.config_json["screen_width"] = control_menu.width_ctrl_;
context.config_json["screen_height"] = control_menu.height_ctrl_;
rlImGuiShutdown();
SetWindowSize(control_menu.width_ctrl_, control_menu.height_ctrl_);
rlImGuiSetup(control_menu.dark_theme_ctrl_);
resize_needed = true;
}
if (control_menu.cell_size_ctrl_ != context.config_json["cell_size"].get<int>() ||
resize_needed) {
context.world->resize(context.config_json["screen_width"].get<int>() / control_menu.cell_size_ctrl_,
context.config_json["screen_height"].get<int>() / control_menu.cell_size_ctrl_);
render.updateCellSize(control_menu.cell_size_ctrl_);
context.rules->newWorld(&(*context.world));
context.config_json["cell_size"] = control_menu.cell_size_ctrl_;
}
if (control_menu.dark_theme_ctrl_ != context.config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(control_menu.dark_theme_ctrl_);
context.config_json["dark_theme"] = control_menu.dark_theme_ctrl_;
}
control_menu.apply_ctrl_ = false;
control_menu.settings_window_ = false;
}
context->settings_menu->update();
// Accumulate time and update simulation at the adjusted speed
deltaTimeAccumulator += deltaTime;
@@ -208,15 +182,15 @@ int main(int ac, char **av) {
// Reset accumulator
deltaTimeAccumulator -= timePerUpdate;
if (control_menu.menu_state_ == MenuState::PLAY) {
context.world->saveCompressed();
context.rules->update();
context->world->saveCompressed();
context->rules->update();
}
}
BeginDrawing();
ClearBackground(BLACK);
render.display(&(*context.world));
context->render->display(context->world);
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
auto grid_mouse = snapToGrid(mousePos, context->settings_menu->getCellSize());
bool sel_x_less = (sel_pos.x < grid_mouse.x);
bool sel_y_less = (sel_pos.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
@@ -235,20 +209,7 @@ int main(int ac, char **av) {
ImGui::Button("refresh");
ImGui::End();
}
if (control_menu.settings_window_) {
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Settings", &control_menu.settings_window_, settings_flags);
ImGui::SliderInt("Window Width", &control_menu.width_ctrl_, 800, 1920);
ImGui::SliderInt("Window Height", &control_menu.height_ctrl_, 600, 1200);
ImGui::SliderInt("FPS", &control_menu.fps_ctrl_, 0, 30);
ImGui::SliderInt("Cell Size", &control_menu.cell_size_ctrl_, 4, 100);
ImGui::Checkbox("Dark Theme", &control_menu.dark_theme_ctrl_);
if (ImGui::Button("Save & Apply")) {
control_menu.apply_ctrl_ = true;
}
ImGui::End();
}
context->settings_menu->display();
if (sel_ctrl) {
BeginTextureMode(selectionTexture);
ClearBackground(BLACK);
@@ -318,7 +279,7 @@ int main(int ac, char **av) {
EndDrawing();
}
config_file.open(config_file_name, std::ios::out | std::ios::trunc);
config_file << context.config_json.dump(2);
config_file << context->config_json.dump(2);
config_file.close();
// Cleanup Selection texture
UnloadRenderTexture(selectionTexture);

View File

@@ -2,7 +2,7 @@
* File name: render.cpp
* Author: lejulien
* Date created: 10-01-2026 21:49:04
// Date modified: 10-01-2026 21:59:56
// Date modified: 12-01-2026 21:54:56
* ------
*/
@@ -71,7 +71,7 @@ void Render::display_world(std::vector<bool> *data, int width, int height) {
// Render loop
void Render::display(World *world) {
void Render::display(std::shared_ptr<World> world) {
display_world(world->getWorldData(), world->getWidth(), world->getHeight());
}

View File

@@ -2,7 +2,7 @@
* File name: rules.cpp
* Author: lejulien
* Date created: 10-01-2026 21:49:14
// Date modified: 10-01-2026 22:00:16
// Date modified: 12-01-2026 21:59:00
* ------
*/
@@ -67,13 +67,13 @@ void Rules::diag_neighbors(int &neighbors, int i, int j) {
// Member function
void Rules::setup(World *world) {
void Rules::setup(std::shared_ptr<World> world) {
_world = world;
_width = world->getWidth();
_height = world->getHeight();
}
void Rules::newWorld(World *world) {
void Rules::newWorld(std::shared_ptr<World> world) {
_world = world;
_width = world->getWidth();
_height = world->getHeight();

122
src/settings_menu.cpp Normal file
View File

@@ -0,0 +1,122 @@
/*
* File name: settings_menu.cpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 22:21:49
* ------
*/
#include <nlohmann/json.hpp>
#include <imgui.h>
#include <raylib.h>
#include <rlImGui.h>
#include <settings_menu.hpp>
#include <context.hpp>
#include <world.hpp>
#include <rules.hpp>
#include <render.hpp>
namespace gol {
SettingsMenu::SettingsMenu(std::shared_ptr<ctx> context): context_(context) {
fps_ctrl_ = context->config_json["fps"].get<int>();
cell_size_ctrl_ = context->config_json["cell_size"].get<int>();
settings_window_ = false;
width_ctrl_ = context->config_json["screen_width"].get<int>();
height_ctrl_ = context->config_json["screen_height"].get<int>();
dark_theme_ctrl_ = context->config_json["dark_theme"].get<bool>();
apply_ctrl_ = false;
}
void SettingsMenu::update() {
if (apply_ctrl_) {
bool resize_needed = false;
context_->config_json["fps"] = fps_ctrl_;
if (context_->config_json["screen_width"].get<int>() != width_ctrl_ ||
context_->config_json["screen_height"].get<int>() != height_ctrl_) {
context_->config_json["screen_width"] = width_ctrl_;
context_->config_json["screen_height"] = height_ctrl_;
rlImGuiShutdown();
SetWindowSize(width_ctrl_, height_ctrl_);
rlImGuiSetup(dark_theme_ctrl_);
resize_needed = true;
}
if (cell_size_ctrl_ != context_->config_json["cell_size"].get<int>() ||
resize_needed) {
context_->world->resize(context_->config_json["screen_width"].get<int>() / cell_size_ctrl_,
context_->config_json["screen_height"].get<int>() / cell_size_ctrl_);
context_->render->updateCellSize(cell_size_ctrl_);
context_->rules->newWorld(context_->world);
context_->config_json["cell_size"] = cell_size_ctrl_;
}
if (dark_theme_ctrl_ != context_->config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(dark_theme_ctrl_);
context_->config_json["dark_theme"] = dark_theme_ctrl_;
}
apply_ctrl_ = false;
settings_window_ = false;
}
}
void SettingsMenu::display() {
if (settings_window_) {
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Settings", &settings_window_, settings_flags);
ImGui::SliderInt("Window Width", &width_ctrl_, 800, 1920);
ImGui::SliderInt("Window Height", &height_ctrl_, 600, 1200);
ImGui::SliderInt("FPS", &fps_ctrl_, 0, 30);
ImGui::SliderInt("Cell Size", &cell_size_ctrl_, 4, 100);
ImGui::Checkbox("Dark Theme", &dark_theme_ctrl_);
if (ImGui::Button("Save & Apply")) {
apply_ctrl_ = true;
}
ImGui::End();
}
}
bool SettingsMenu::isOpen() {
return settings_window_;
}
void SettingsMenu::Toogle() {
settings_window_ = !settings_window_;
}
// Getters/Setters
int SettingsMenu::getFPS() {
return fps_ctrl_;
}
void SettingsMenu::setFPS(int new_fps) {
fps_ctrl_ = new_fps;
}
int SettingsMenu::getCellSize() {
return cell_size_ctrl_;
}
void SettingsMenu::setCellSize(int new_cell_size) {
cell_size_ctrl_ = new_cell_size;
}
int SettingsMenu::getWidth() {
return width_ctrl_;
}
void SettingsMenu::setWidth(int new_width) {
width_ctrl_ = new_width;
}
int SettingsMenu::getHeight() {
return height_ctrl_;
}
void SettingsMenu::setHeight(int new_height) {
height_ctrl_ = new_height;
}
} // namespace gol

View File

@@ -2,7 +2,7 @@
* File name: world.cpp
* Author: lejulien
* Date created: 09-01-2026 23:59:55
// Date modified: 10-01-2026 22:00:23
// Date modified: 12-01-2026 22:14:46
* ------
*/
@@ -12,11 +12,11 @@
// Constructor and destructor
World::World(gol::ctx &context) {
_width = context.config_json["screen_width"].get<int>() /
context.config_json["cell_size"].get<int>();
_height = context.config_json["screen_height"].get<int>() /
context.config_json["cell_size"].get<int>();
World::World(std::shared_ptr<gol::ctx> context) {
_width = context->config_json["screen_width"].get<int>() /
context->config_json["cell_size"].get<int>();
_height = context->config_json["screen_height"].get<int>() /
context->config_json["cell_size"].get<int>();
// create world data
this->_data = new std::vector<bool>(_width * _height, false);
}