lju/refactorize #2

Merged
lejulien merged 11 commits from lju/refactorize into main 2026-01-13 13:50:59 +00:00
6 changed files with 141 additions and 60 deletions
Showing only changes of commit 55341973b3 - Show all commits

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@@ -73,6 +73,7 @@ set(SRC_CXX_FILES "./src/main.cpp"
"./src/control_menu.cpp"
"./src/settings_menu.cpp"
"./src/selection_menu.cpp"
"./src/selection.cpp"
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
"${imgui_SOURCE_DIR}/imgui.cpp"
"${imgui_SOURCE_DIR}/imgui_draw.cpp"

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@@ -19,6 +19,8 @@ class Render;
namespace gol {
class SettingsMenu;
class SelectionMenu;
class ControlMenu;
class Selection;
typedef struct ctx {
std::shared_ptr<World> world = nullptr;
@@ -26,6 +28,8 @@ typedef struct ctx {
std::shared_ptr<Render> render = nullptr;
std::shared_ptr<SettingsMenu> settings_menu = nullptr;
std::shared_ptr<SelectionMenu> selection_menu = nullptr;
std::shared_ptr<ControlMenu> control_menu = nullptr;
std::shared_ptr<Selection> selection = nullptr;
nlohmann::json config_json;
} ctx;

32
includes/selection.hpp Normal file
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@@ -0,0 +1,32 @@
/*
* File name: selection.hpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 21:30:10
* ------
*/
#pragma once
#include <context.hpp>
#include <imgui.h>
#include <raylib.h>
#include <rlImGui.h>
namespace gol {
class Selection {
public:
Selection(std::shared_ptr<ctx>);
~Selection() = default;
void update();
void display();
private:
std::shared_ptr<ctx> context_ = nullptr;
Vector2 sel_pos_ = {0., 0.};
Vector2 mouse_pos_ = {0., 0.};
bool selecting_ = false;
};
} // namespace gol

24
includes/snapping.hpp Normal file
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@@ -0,0 +1,24 @@
/*
* File name: selection.cpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 21:30:10
* ------
*/
#pragma once
#include <types.hpp>
#include <raylib.h>
#include <cmath>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
static_cast<float>(round(screen.y / cell_size) * cell_size)};
}
Vector2i screenToGrid(Vector2 screen, int cell_size) {
return {static_cast<int>(round(screen.x / cell_size)),
static_cast<int>(round(screen.y / cell_size))};
}

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@@ -23,16 +23,7 @@
#include <control_menu.hpp>
#include <settings_menu.hpp>
#include <selection_menu.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
static_cast<float>(round(screen.y / cell_size) * cell_size)};
}
Vector2i screenToGrid(Vector2 screen, int cell_size) {
return {static_cast<int>(round(screen.x / cell_size)),
static_cast<int>(round(screen.y / cell_size))};
}
#include <selection.hpp>
int main(int ac, char **av) {
std::shared_ptr<gol::ctx> context = std::make_shared<gol::ctx>();
@@ -98,24 +89,19 @@ int main(int ac, char **av) {
rlImGuiSetup(context->config_json["dark_theme"]);
// Initialize objects
context->control_menu = std::make_shared<gol::ControlMenu>(context);
context->world = std::make_shared<World>(context);
context->rules = std::make_shared<Rules>();
context->settings_menu = std::make_shared<gol::SettingsMenu>(context);
context->render = std::make_shared<Render>(context->settings_menu->getCellSize());
context->selection_menu = std::make_shared<gol::SelectionMenu>(context);
// Imgui control menu
gol::ControlMenu control_menu(context);
context->selection = std::make_shared<gol::Selection>(context);
// Speed handling values
float sim_speed = 1.0f;
float deltaTimeAccumulator = 0.0f;
float timePerUpdate = 1.0f / 10.0f;
// Selection window
Vector2 sel_pos = {0., 0.};
bool selecting = false;
// Setups
context->rules->setup(context->world);
// Diplay generations
@@ -125,44 +111,19 @@ int main(int ac, char **av) {
sim_speed = context->settings_menu->getFPS() / 10.0f;
timePerUpdate = (1.0f / 10.0f) / sim_speed;
control_menu.update();
context->control_menu->update();
auto gesture = GetGestureDetected();
auto mousePos = GetMousePosition();
if (control_menu.edit_ctrl_ && IsMouseButtonPressed(0) &&
if (context->control_menu->edit_ctrl_ && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
control_menu.menu_state_ = MenuState::EDIT;
context->control_menu->menu_state_ = MenuState::EDIT;
context->world->setCell(mousePos.x / context->config_json["cell_size"].get<int>(),
mousePos.y / context->config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !context->settings_menu->isOpen()) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos = snapToGrid(mousePos, context->settings_menu->getCellSize());
selecting = true;
}
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < context->settings_menu->getWidth() && mousePos.y >=0 && mousePos.y < context->settings_menu->getHeight() ) {
selecting = false;
Vector2i p1 = screenToGrid(sel_pos, context->settings_menu->getCellSize());
Vector2i p2 = screenToGrid(mousePos, context->settings_menu->getCellSize());
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
(p1.y < p2.y)?p1.y:p2.y,
};
// Get selection size
Vector2i sel_size = {
(p1.x > p2.x)?p1.x-p2.x:p2.x-p1.x,
(p1.y > p2.y)?p1.y-p2.y:p2.y-p1.y,
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
context->selection_menu->setSelection(context->world->getSelection(orig, sel_size));
context->selection_menu->open();
}
}
}
context->selection->update();
context->selection_menu->update();
context->settings_menu->update();
@@ -172,7 +133,7 @@ int main(int ac, char **av) {
if (deltaTimeAccumulator >= timePerUpdate) {
// Reset accumulator
deltaTimeAccumulator -= timePerUpdate;
if (control_menu.menu_state_ == MenuState::PLAY) {
if (context->control_menu->menu_state_ == MenuState::PLAY) {
context->world->saveCompressed();
context->rules->update();
}
@@ -180,23 +141,15 @@ int main(int ac, char **av) {
BeginDrawing();
ClearBackground(BLACK);
context->render->display(context->world);
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, context->settings_menu->getCellSize());
bool sel_x_less = (sel_pos.x < grid_mouse.x);
bool sel_y_less = (sel_pos.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
((sel_x_less)? grid_mouse.x - sel_pos.x : sel_pos.x - grid_mouse.x),
((sel_y_less)? grid_mouse.y - sel_pos.y : sel_pos.y - grid_mouse.y),
RED);
}
context->selection->display();
// Start ImGui frame
rlImGuiBegin();
control_menu.display();
if (control_menu.paterns_ctrl_) {
context->control_menu->display();
if (context->control_menu->paterns_ctrl_) {
ImGuiWindowFlags paterns_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::SetNextWindowSize(ImVec2(150, 200), ImGuiCond_Always);
ImGui::Begin("paterns", &control_menu.paterns_ctrl_, paterns_flags);
ImGui::Begin("paterns", &context->control_menu->paterns_ctrl_, paterns_flags);
ImGui::Button("refresh");
ImGui::End();
}

67
src/selection.cpp Normal file
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@@ -0,0 +1,67 @@
/*
* File name: selection.cpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 12-01-2026 21:30:10
* ------
*/
#include <types.hpp>
#include <selection.hpp>
#include <selection_menu.hpp>
#include <control_menu.hpp>
#include <settings_menu.hpp>
#include <world.hpp>
#include <snapping.hpp>
namespace gol {
Selection::Selection(std::shared_ptr<ctx> context): context_(context) {
}
void Selection::update() {
auto gesture = GetGestureDetected();
mouse_pos_ = GetMousePosition();
if (!context_->control_menu->edit_ctrl_ && !context_->control_menu->play_ctrl_ && !context_->control_menu->paterns_ctrl_ && !context_->settings_menu->isOpen()) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos_ = snapToGrid(mouse_pos_, context_->settings_menu->getCellSize());
selecting_ = true;
}
if (ImGui::IsMouseReleased(0) && selecting_ == true && mouse_pos_.x >=0 && mouse_pos_.x < context_->settings_menu->getWidth() && mouse_pos_.y >=0 && mouse_pos_.y < context_->settings_menu->getHeight() ) {
selecting_ = false;
Vector2i p1 = screenToGrid(sel_pos_, context_->settings_menu->getCellSize());
Vector2i p2 = screenToGrid(mouse_pos_, context_->settings_menu->getCellSize());
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
(p1.y < p2.y)?p1.y:p2.y,
};
// Get selection size
Vector2i sel_size = {
(p1.x > p2.x)?p1.x-p2.x:p2.x-p1.x,
(p1.y > p2.y)?p1.y-p2.y:p2.y-p1.y,
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
context_->selection_menu->setSelection(context_->world->getSelection(orig, sel_size));
context_->selection_menu->open();
}
}
}
}
void Selection::display() {
if (selecting_) {
auto grid_mouse = snapToGrid(mouse_pos_, context_->settings_menu->getCellSize());
bool sel_x_less = (sel_pos_.x < grid_mouse.x);
bool sel_y_less = (sel_pos_.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos_.x: grid_mouse.x), ((sel_y_less)? sel_pos_.y: grid_mouse.y),
((sel_x_less)? grid_mouse.x - sel_pos_.x : sel_pos_.x - grid_mouse.x),
((sel_y_less)? grid_mouse.y - sel_pos_.y : sel_pos_.y - grid_mouse.y),
RED);
}
}
} // namespace gol