36 lines
715 B
C++
36 lines
715 B
C++
#include <SFML/Graphics.hpp>
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#include <map>
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#include <string>
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#include <iostream>
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#include <cassert>
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#include <memory>
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#define CARD_BACK -3
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#pragma once
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class Card {
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private:
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int value_;
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bool flipped_ = false;
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bool grabbed_ = false;
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std::shared_ptr<sf::Sprite> back_;
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std::shared_ptr<sf::Sprite> face_;
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public:
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Card(int value, std::shared_ptr<sf::Sprite> face, std::shared_ptr<sf::Sprite> back);
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~Card();
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int getValue();
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std::shared_ptr<sf::Sprite> getSprite();
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void setPosition(sf::Vector2i pos);
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void flip();
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};
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class CardMaker {
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private:
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std::map<int, std::shared_ptr<sf::Texture>> textures_;
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public:
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CardMaker();
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~CardMaker();
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std::shared_ptr<Card> generate(int value);
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};
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