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srcs/so_long.h
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80
srcs/so_long.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* so_long.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: lejulien <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2021/06/09 16:28:51 by lejulien #+# #+# */
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/* Updated: 2021/06/12 02:47:03 by lejulien ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SO_LONG_H
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# define SO_LONG_H
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# include <stdlib.h>
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# include <stdio.h>
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# include "../mlx/mlx.h"
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typedef struct s_mlx
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{
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void *mlx_ptr;
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void *win_ptr;
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} t_mlx;
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typedef struct s_vec2
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{
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int x;
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int y;
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} t_vec2;
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typedef struct s_img_d
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{
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void *img_ptr;
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int *data;
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int size_l;
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int bpp;
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int endian;
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int width;
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int height;
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} t_img_d;
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typedef struct s_img
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{
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t_img_d *bg_img;
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t_img_d *player_img;
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t_img_d *bloc_img;
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t_img_d *coll_img;
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t_img_d *canvas;
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t_img_d *portal_img;
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t_img_d *mouse_img;
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} t_img;
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typedef struct s_game
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{
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t_mlx *mlx;
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t_img *img;
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char *map;
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t_vec2 player_pos;
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int coll;
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int moves;
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int t_coll;
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int mapX;
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int mapY;
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int winX;
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int winY;
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int key_w;
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int key_a;
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int key_s;
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int key_d;
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} t_game;
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int game_loop(t_game *game);
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t_vec2 set_pos(int x, int y);
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void put_image(t_game *g, t_img_d *to_place, t_vec2 pos);
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int ft_put_error(void);
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void ft_getmap(t_game *game, char *path);
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void get_player_pos(t_game *game);
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int key_pressed(int keycode, t_game *game);
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int key_released(int keycode, t_game *game);
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#endif
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