/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* keys.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: lejulien +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2021/06/11 18:36:19 by lejulien #+# #+# */ /* Updated: 2021/06/12 02:57:12 by lejulien ### ########.fr */ /* */ /* ************************************************************************** */ #include "so_long.h" int key_pressed(int keycode, t_game *game) { if (keycode == 119) game->key_w = 1; if (keycode == 97) game->key_a = 1; if (keycode == 115) game->key_s = 1; if (keycode == 100) game->key_d = 1; if (keycode == 65307) exit(0); return (0); } int key_released(int keycode, t_game *game) { if (keycode == 119) game->key_w = 0; if (keycode == 97) game->key_a = 0; if (keycode == 115) game->key_s = 0; if (keycode == 100) game->key_d = 0; return (0); }