/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player_info.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: lejulien +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2021/06/10 20:58:48 by lejulien #+# #+# */ /* Updated: 2021/06/10 21:07:27 by lejulien ### ########.fr */ /* */ /* ************************************************************************** */ #include "so_long.h" void get_player_pos(t_game *game) { int i; int j; j = -1; while (j++ < game->mapY - 1) { i = -1; while (i++ < game->mapX - 1) { if (game->map[j * game->mapX + i] == 'P') { game->player_pos = set_pos(i, j); return ; } } } game->player_pos = set_pos(-1, -1); }