#include #include #include namespace Ley { Model::Model(const std::string &obj, const std::string &texture) { std::filesystem::path asset_path("assets"); std::filesystem::path obj_path(obj); _obj_path = to_utf8(asset_path / obj_path); _model = rl::LoadModel(_obj_path.c_str()); std::filesystem::path texture_path(texture); _texture_path = to_utf8(asset_path / texture_path); _texture = rl::LoadTexture(_texture_path.c_str()); _model.materials[0].maps[rl::MATERIAL_MAP_DIFFUSE].texture = _texture; _position = {0.0f, 0.0f, 0.0f}; } Model::~Model() { rl::UnloadTexture(_texture); rl::UnloadModel(_model); } Model Model::create(const std::string &obj_path, const std::string &texture_path) { return Model(obj_path, texture_path); } } // namespace Ley