/* ************************************************************************** */ /* */ /* / ) */ /* main.cpp (\__/) ( ( */ /* ) ( ) ) */ /* By: lejulien ={ }= / / */ /* ) `-------/ / */ /* Created: 2023/01/09 12:17:58 by lejulien ( / */ /* Updated: 2023/01/14 17:12:27 by lejulien \ | */ /* */ /* ************************************************************************** */ #include #include #include #include #include #include #include #include "raylib.h" int main(int ac, char **av) { InitWindow(1920, 1080, &av[0][2]); // Initializing a camera Camera camera = {0}; camera.position = (Vector3){1.0f, 10.0f, 1.0f}; camera.target = (Vector3){0.0f, 10.0f, 0.0f}; camera.up = (Vector3){0.0f, 1.0f, 0.0f}; camera.fovy = 90.0f; camera.projection = CAMERA_PERSPECTIVE; { // model lifetime scope auto can_model = Ley::cModel::create("can.obj", "can_unwrapped_text.png"); auto crow_model = Ley::cModel::create("crow.obj", "crow_tex.png"); // Model pos can_model.setPosition({0.0f, 0.0f, 0.0f}); crow_model.setPosition({-0.5f, 3.8f, 0.0f}); BoundingBox box = GetModelBoundingBox(can_model.getModel()); DisableCursor(); while (!WindowShouldClose()) { // Update UpdateCamera(&camera, CAMERA_FREE); // Draw BeginDrawing(); ClearBackground(GRAY); BeginMode3D(camera); can_model.Draw(WHITE); crow_model.Draw(WHITE); DrawGrid(20, 10.0f); // Draw a grid EndMode3D(); DrawFPS(10, 10); EndDrawing(); } } // Unload model CloseWindow(); return 0; }