Files
leyngine/srcs/Model.cpp
2026-01-09 13:14:33 +01:00

30 lines
845 B
C++

#include <FilesystemHelper.hpp>
#include <Model.hpp>
#include <filesystem>
namespace Ley {
Model::Model(const std::string &obj, const std::string &texture) {
std::filesystem::path asset_path("assets");
std::filesystem::path obj_path(obj);
_obj_path = to_utf8(asset_path / obj_path);
_model = rl::LoadModel(_obj_path.c_str());
std::filesystem::path texture_path(texture);
_texture_path = to_utf8(asset_path / texture_path);
_texture = rl::LoadTexture(_texture_path.c_str());
_model.materials[0].maps[rl::MATERIAL_MAP_DIFFUSE].texture = _texture;
_position = {0.0f, 0.0f, 0.0f};
}
Model::~Model() {
rl::UnloadTexture(_texture);
rl::UnloadModel(_model);
}
Model Model::create(const std::string &obj_path,
const std::string &texture_path) {
return Model(obj_path, texture_path);
}
} // namespace Ley