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2026-01-09 10:45:23 +01:00
commit 25d9b22fbd
11 changed files with 937 additions and 0 deletions

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.gitignore vendored Normal file
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build
enc_temp_folder
out
_deps
CMakeSettings.json
.vs
.cache

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.18)
set(NAME "GameOfLifeEditor")
project(${NAME} CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(WIN32)
set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
elseif(APPLE)
set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
elseif(UNIX)
set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
endif()
# includes
include_directories(./includes)
# raylib
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
GIT_SHALLOW 1
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
# imgui
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG docking
)
FetchContent_MakeAvailable(imgui)
set(imgui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/imgui-src)
# rlimgui
FetchContent_Declare(
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_TAG main
)
FetchContent_MakeAvailable(rlImGui)
set(rlImGui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/rlimgui-src)
# nlohmann::json
FetchContent_Declare(
json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.11.3
)
FetchContent_MakeAvailable(json)
include_directories(${imgui_SOURCE_DIR} ${rlImGui_SOURCE_DIR})
set(SRC_CXX_FILES "./src/main.cpp"
"./src/rules.cpp"
"./src/world.cpp"
"./src/render.cpp"
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
"${imgui_SOURCE_DIR}/imgui.cpp"
"${imgui_SOURCE_DIR}/imgui_draw.cpp"
"${imgui_SOURCE_DIR}/imgui_widgets.cpp"
"${imgui_SOURCE_DIR}/imgui_tables.cpp"
"${imgui_SOURCE_DIR}/backends/${IMGUI_BACKEND}"
)
# Setup the example
add_executable(${NAME} ${SRC_CXX_FILES})
# Link raylib and raylib-cpp
target_link_libraries(${NAME} PUBLIC raylib nlohmann_json::nlohmann_json)

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compile_commands.json Symbolic link
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./build/compile_commands.json

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includes/render.hpp Normal file
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/* ************************************************************************** */
/* */
/* / ) */
/* render.hpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:44:54 by lejulien ( / */
/* Updated: 2023/01/14 16:51:15 by lejulien \ | */
/* */
/* ************************************************************************** */
#include "world.hpp"
#pragma once
class Render {
public:
// Constructor
Render(int cell_size);
// Member function
void display(World *world);
void updateCellSize(int new_size);
private:
void display_world(std::vector<bool> *data, int width, int height);
int cell_size_;
};

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includes/rules.hpp Normal file
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/* ************************************************************************** */
/* */
/* / ) */
/* rules.hpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:16:47 by lejulien ( / */
/* Updated: 2023/01/14 16:47:04 by lejulien \ | */
/* */
/* ************************************************************************** */
#include "world.hpp"
#pragma once
class Rules {
private:
void ortho_neighbors(int &neighbors, int i, int j);
void diag_neighbors(int &neighbors, int i, int j);
bool is_alive(int i, int j);
void offset_coord(int &i, int &j);
public:
Rules();
void setup(World *world);
void newWorld(World *world);
void update();
private:
World *_world;
std::vector<bool> _buffer;
int _width;
int _height;
};

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includes/types.hpp Normal file
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#pragma once
enum class MenuState {
NONE,
PLAY,
EDIT,
};
typedef struct {
int x;
int y;
} Vector2i;

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includes/world.hpp Normal file
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#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <string>
#include <time.h>
#include <vector>
#include "../includes/types.hpp"
#pragma once
#define MAX_HISTORY_SIZE 100
class World {
public:
World(int width, int height);
~World();
std::vector<bool> *getWorldData();
int getWidth();
int getHeight();
void randomize();
void saveCompressed();
size_t getCycle() const { return _cycle_index; }
void stepBack();
void clear();
void setCell(int x, int y);
void resize(int width, int height); // destructive
std::vector<uint32_t> getSelection(Vector2i &origin, Vector2i &size);
// Private members
private:
std::vector<uint32_t> getCompressed();
void loadCompressed(const std::vector<uint32_t> &compressed);
std::vector<bool> *_data;
size_t _cycle_index = 0;
std::vector<std::vector<uint32_t>> _history = {};
// Private data
private:
int _width;
int _height;
};

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src/main.cpp Normal file
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#include <fstream>
#include <iostream>
#include <filesystem>
#include <unistd.h>
#include <nlohmann/json.hpp>
#include "../includes/render.hpp"
#include "../includes/rules.hpp"
#include "../includes/world.hpp"
#include "../includes/types.hpp"
#include "imgui.h"
#include "raylib.h"
#include "rlImGui.h"
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
static_cast<float>(round(screen.y / cell_size) * cell_size)};
}
Vector2i screenToGrid(Vector2 screen, int cell_size) {
return {static_cast<int>(round(screen.x / cell_size)),
static_cast<int>(round(screen.y / cell_size))};
}
int main(int ac, char **av) {
// Load or default config
const std::string config_file_name = "config.json";
nlohmann::json config_json;
MenuState menu_state = MenuState::NONE;
std::fstream config_file(config_file_name, std::ios::in | std::ios::out);
if (!config_file.is_open()) {
config_file.open(config_file_name, std::ios::out);
if (!config_file) {
std::cerr << "Failed to create config file, the settings will not be "
"kepts after restart."
<< std::endl;
return 1;
}
config_file.close();
config_file.open(config_file_name, std::ios::in | std::ios::out);
config_file << "{}";
config_file.flush();
}
// Try reading the configuration
try {
config_file.seekg(0);
config_file >> config_json;
} catch (const nlohmann::json::parse_error &e) {
std::cerr << "An error occured while loading config : " << e.what()
<< std::endl;
std::cerr << "Please fix the configuration or remove the config.json file."
<< std::endl;
return 1;
}
config_file.close();
// Check config values or populate them
if (!config_json.contains("cell_size") ||
(config_json["cell_size"] < 4 || config_json["cell_size"] > 100)) {
config_json["cell_size"] = 10;
}
if (!config_json.contains("screen_width") ||
(config_json["screen_width"] < 800 ||
config_json["screen_width"] > 1920)) {
config_json["screen_width"] = 800;
}
if (!config_json.contains("screen_height") ||
(config_json["screen_height"] < 600 ||
config_json["screen_height"] > 1200)) {
config_json["screen_height"] = 600;
}
if (!config_json.contains("dark_theme")) {
config_json["dark_theme"] = true;
}
if (!config_json.contains("fps") ||
(config_json["fps"] < 0 || config_json["fps"] > 30)) {
config_json["fps"] = 800;
}
InitWindow(config_json["screen_width"], config_json["screen_height"],
&av[0][2]);
SetTargetFPS(60);
rlImGuiSetup(config_json["dark_theme"]);
// Selection window
RenderTexture2D selectionTexture = LoadRenderTexture(200, 200);
// Initialize objects
World world(config_json["screen_width"].get<int>() /
config_json["cell_size"].get<int>(),
config_json["screen_height"].get<int>() /
config_json["cell_size"].get<int>());
Rules rules = Rules();
Render render(config_json["cell_size"]);
// Imgui control menu
int fps_ctrl = config_json["fps"].get<int>();
int cell_size_ctrl = config_json["cell_size"].get<int>();
bool play_ctrl = true;
bool step_ctrl = false;
bool step_back_ctrl = false;
bool rand_ctrl = false;
bool edit_ctrl = false;
bool clear_ctrl = false;
bool settings_window = false;
int width_ctrl = config_json["screen_width"].get<int>();
int height_ctrl = config_json["screen_height"].get<int>();
bool dark_theme_ctrl = config_json["dark_theme"].get<bool>();
bool apply_ctrl = false;
// Speed handling values
float sim_speed = 1.0f;
float deltaTimeAccumulator = 0.0f;
float timePerUpdate = 1.0f / 10.0f;
// Selection window
Vector2 sel_pos = {0., 0.};
bool selecting = false;
std::vector<uint32_t> sel_data = {};
bool sel_ctrl = false;
char patern_name[255];
patern_name[0] = '\0';
std::string sel_txt_input_hint("patern name");
// Setups
rules.setup(&world);
// Diplay generations
while (!WindowShouldClose()) {
if (menu_state == MenuState::PLAY || menu_state == MenuState::EDIT) {
if (!play_ctrl && !edit_ctrl) {
menu_state = MenuState::NONE;
}
}
// Frames shinenigans
float deltaTime = GetFrameTime();
sim_speed = fps_ctrl / 10.0f;
timePerUpdate = (1.0f / 10.0f) / sim_speed;
auto gesture = GetGestureDetected();
auto mousePos = GetMousePosition();
if (rand_ctrl) {
world.randomize();
rand_ctrl = false;
}
if (clear_ctrl) {
world.clear();
clear_ctrl = false;
}
if (edit_ctrl && play_ctrl) {
if (menu_state == MenuState::PLAY) {
menu_state = MenuState::EDIT;
play_ctrl = false;
} else if (menu_state == MenuState::EDIT) {
menu_state = MenuState::PLAY;
edit_ctrl = false;
}
} else if (play_ctrl) {
menu_state = MenuState::PLAY;
} else if (edit_ctrl) {
menu_state = MenuState::EDIT;
}
if (edit_ctrl && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
menu_state = MenuState::EDIT;
world.setCell(mousePos.x / config_json["cell_size"].get<int>(),
mousePos.y / config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!edit_ctrl && !play_ctrl) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos = snapToGrid(mousePos, cell_size_ctrl);
selecting = true;
}
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < width_ctrl && mousePos.y >=0 && mousePos.y < height_ctrl ) {
selecting = false;
Vector2i p1 = screenToGrid(sel_pos, cell_size_ctrl);
Vector2i p2 = screenToGrid(mousePos, cell_size_ctrl);
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
(p1.y < p2.y)?p1.y:p2.y,
};
// Get selection size
Vector2i sel_size = {
(p1.x > p2.x)?p1.x-p2.x:p2.x-p1.x,
(p1.y > p2.y)?p1.y-p2.y:p2.y-p1.y,
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
sel_data = std::move(world.getSelection(orig, sel_size));
sel_ctrl = true;
}
}
}
if (!sel_ctrl) {
patern_name[0] = '\0';
}
if (step_ctrl) {
world.saveCompressed();
rules.update();
step_ctrl = false;
}
if (step_back_ctrl) {
world.stepBack();
step_back_ctrl = false;
}
if (apply_ctrl) {
bool resize_needed = false;
config_json["fps"] = fps_ctrl;
if (config_json["screen_width"].get<int>() != width_ctrl ||
config_json["screen_height"].get<int>() != height_ctrl) {
config_json["screen_width"] = width_ctrl;
config_json["screen_height"] = height_ctrl;
rlImGuiShutdown();
SetWindowSize(width_ctrl, height_ctrl);
rlImGuiSetup(dark_theme_ctrl);
resize_needed = true;
}
if (cell_size_ctrl != config_json["cell_size"].get<int>() ||
resize_needed) {
world.resize(config_json["screen_width"].get<int>() / cell_size_ctrl,
config_json["screen_height"].get<int>() / cell_size_ctrl);
render.updateCellSize(cell_size_ctrl);
rules.newWorld(&world);
config_json["cell_size"] = cell_size_ctrl;
}
if (dark_theme_ctrl != config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(dark_theme_ctrl);
config_json["dark_theme"] = dark_theme_ctrl;
}
apply_ctrl = false;
settings_window = false;
}
// Accumulate time and update simulation at the adjusted speed
deltaTimeAccumulator += deltaTime;
if (deltaTimeAccumulator >= timePerUpdate) {
// Reset accumulator
deltaTimeAccumulator -= timePerUpdate;
if (menu_state == MenuState::PLAY) {
world.saveCompressed();
rules.update();
}
}
BeginDrawing();
ClearBackground(BLACK);
render.display(&world);
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, cell_size_ctrl);
bool sel_x_less = (sel_pos.x < grid_mouse.x);
bool sel_y_less = (sel_pos.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
((sel_x_less)? grid_mouse.x - sel_pos.x : sel_pos.x - grid_mouse.x),
((sel_y_less)? grid_mouse.y - sel_pos.y : sel_pos.y - grid_mouse.y),
RED);
}
// Start ImGui frame
rlImGuiBegin();
bool control_panel_open = true;
ImGuiWindowFlags control_panel_flags = ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoResize;
ImVec2 menu_pos(3, 3);
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Always);
ImGui::Begin("Control Panel", &control_panel_open, control_panel_flags);
ImGui::Checkbox("Play", &play_ctrl);
if (ImGui::Button("Step")) {
step_ctrl = true;
}
if (ImGui::Button("Step Back")) {
step_back_ctrl = true;
}
ImGui::Checkbox("Edit", &edit_ctrl);
ImGui::Checkbox("Clear", &clear_ctrl);
ImGui::Checkbox("Randomize", &rand_ctrl);
if (ImGui::Button((settings_window) ? "Hide settings" : "Show settings")) {
settings_window = !settings_window;
}
ImGui::Text("Generation: %zu", world.getCycle());
ImGui::End();
if (settings_window) {
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Settings", &settings_window, settings_flags);
ImGui::SliderInt("Window Width", &width_ctrl, 800, 1920);
ImGui::SliderInt("Window Height", &height_ctrl, 600, 1200);
ImGui::SliderInt("FPS", &fps_ctrl, 0, 30);
ImGui::SliderInt("Cell Size", &cell_size_ctrl, 4, 100);
ImGui::Checkbox("Dark Theme", &dark_theme_ctrl);
if (ImGui::Button("Save & Apply")) {
apply_ctrl = true;
}
ImGui::End();
}
if (sel_ctrl) {
BeginTextureMode(selectionTexture);
ClearBackground(BLACK);
auto max_size = (sel_data[0] > sel_data[1]) ? sel_data[0] : sel_data[1];
int fitted_width = 200 / max_size;
auto sel_it = sel_data.begin();
sel_it += 2; // skip dimensions
for (int j = 0; j < sel_data[1]; j++) {
for (int i = 0; i < sel_data[0]; i++) {
if (*sel_it == 1) {
DrawRectangle(i * fitted_width, (sel_data[1] -j-1) * fitted_width, fitted_width, fitted_width, WHITE);
}
sel_it++;
}
}
EndTextureMode();
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Selection", &sel_ctrl, settings_flags);
rlImGuiImageSize(&selectionTexture.texture, 200, 200);
ImGui::InputText(sel_txt_input_hint.c_str(), patern_name, 255);
if (ImGui::Button("Save")) {
char path_buf[1024];
ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1);
if (len != -1) {
// Create paterns dir if not present
std::filesystem::path paterns_dir = std::filesystem::path(path_buf).parent_path() / "paterns";
if (!std::filesystem::exists(paterns_dir) && !std::filesystem::create_directory(paterns_dir)) {
std::cerr << "Failed to create paterns directory" << std::endl;
} else { // Could be optimized by early returning in a function
std::ofstream patern_file;
paterns_dir += '/';
paterns_dir += patern_name;
patern_file.open(paterns_dir);
if (!patern_file) {
std::cerr << "Failed to create the patern file" << std::endl;
} else {
auto sel_it = sel_data.begin();
sel_it += 2; // skip dimensions
patern_file << sel_data[0];
patern_file << "|"; // Separator needed to split as ascii values
patern_file << sel_data[1];
patern_file << "|"; // Separator needed to split as ascii values
for (int j = 0; j < sel_data[1]; j++) {
for (int i = 0; i < sel_data[0]; i++) {
patern_file << std::to_string(*sel_it);
if (*sel_it == 1) {
}
sel_it++;
}
}
patern_file << std::flush;
patern_file.close();
}
}
sel_ctrl = false;
}
}
ImGui::SameLine();
if (ImGui::Button("Discard")) {
sel_ctrl = false;
}
ImGui::End();
}
// End ImGui frame
rlImGuiEnd();
EndDrawing();
}
config_file.open(config_file_name, std::ios::out | std::ios::trunc);
config_file << config_json.dump(2);
config_file.close();
// Cleanup Selection texture
UnloadRenderTexture(selectionTexture);
rlImGuiShutdown();
CloseWindow();
return 0;
}

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/* ************************************************************************** */
/* */
/* / ) */
/* render.cpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:44:30 by lejulien ( / */
/* Updated: 2023/01/14 17:02:00 by lejulien \ | */
/* */
/* ************************************************************************** */
#include "../includes/render.hpp"
#include "raylib.h"
#include <cmath>
// Constructor
Render::Render(int cell_size) : cell_size_(cell_size) {}
// Display function
int HSVtoHex(float h) {
float r, g, b;
int i = int(h / 60) % 6;
float f = (h / 60) - i;
float p = 0.0f;
float q = 1.0f - f;
float t = f;
switch (i) {
case 0:
r = 1.0f, g = t, b = p;
break;
case 1:
r = q, g = 1.0f, b = p;
break;
case 2:
r = p, g = 1.0f, b = t;
break;
case 3:
r = p, g = q, b = 1.0f;
break;
case 4:
r = t, g = p, b = 1.0f;
break;
default:
r = 1.0f, g = p, b = q;
break;
}
int R = static_cast<int>(r * 255);
int G = static_cast<int>(g * 255);
int B = static_cast<int>(b * 255);
return (R << 24) | (G << 16) | (B << 8) | 255; // Return as 0xRRGGBB integer
}
void Render::display_world(std::vector<bool> *data, int width, int height) {
float maxDist =
std::sqrt((width - 1) * (width - 1) + (height - 1) * (height - 1));
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
if ((*data)[i + j * width]) {
float dist = std::sqrt(i * i + j * j);
float factor = dist / maxDist;
float hue = factor * 360.0f; // Map to 0-360 degrees
DrawRectangle(i * cell_size_, j * cell_size_, cell_size_, cell_size_,
GetColor(HSVtoHex(hue)));
}
}
}
}
// Render loop
void Render::display(World *world) {
display_world(world->getWorldData(), world->getWidth(), world->getHeight());
}
void Render::updateCellSize(int new_size) { cell_size_ = new_size; }

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/* ************************************************************************** */
/* */
/* / ) */
/* rules.cpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:18:36 by lejulien ( / */
/* Updated: 2023/01/14 16:47:01 by lejulien \ | */
/* */
/* ************************************************************************** */
#include "../includes/rules.hpp"
#include "../includes/world.hpp"
// Contructor
Rules::Rules() {}
// Private functions
void Rules::offset_coord(int &i, int &j) {
if (i < 0) {
i = this->_width - 1;
} else if (i >= this->_width) {
i = 0;
}
if (j < 0) {
j = this->_height - 1;
} else if (j >= this->_height) {
j = 0;
}
}
bool Rules::is_alive(int i, int j) {
offset_coord(i, j);
if (this->_buffer[i + j * this->_width])
return true;
return false;
}
void Rules::ortho_neighbors(int &neighbors, int i, int j) {
// top
if (is_alive(i, j - 1))
neighbors++;
// bottom
if (is_alive(i, j + 1))
neighbors++;
// left
if (is_alive(i - 1, j))
neighbors++;
// right
if (is_alive(i + 1, j))
neighbors++;
}
void Rules::diag_neighbors(int &neighbors, int i, int j) {
// top-left
if (is_alive(i - 1, j - 1))
neighbors++;
// top-right
if (is_alive(i + 1, j - 1))
neighbors++;
// bottom-left
if (is_alive(i - 1, j + 1))
neighbors++;
// bottom-right
if (is_alive(i + 1, j + 1))
neighbors++;
}
// Member function
void Rules::setup(World *world) {
_world = world;
_width = world->getWidth();
_height = world->getHeight();
}
void Rules::newWorld(World *world) {
_world = world;
_width = world->getWidth();
_height = world->getHeight();
}
void Rules::update() {
int neighbors = 0;
std::vector<bool> *world_data = _world->getWorldData();
this->_buffer = *world_data;
// apply the rules for each cells
for (int j = 0; j < this->_height; j++) {
for (int i = 0; i < this->_width; i++) {
// count neighbors
neighbors = 0;
ortho_neighbors(neighbors, i, j);
diag_neighbors(neighbors, i, j);
// Apply the rules
if (neighbors < 2 || neighbors > 3)
(*world_data)[i + j * this->_width] = false;
else if (neighbors == 3)
(*world_data)[i + j * this->_width] = true;
}
}
}

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src/world.cpp Normal file
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/* ************************************************************************** */
/* */
/* / ) */
/* world.cpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:25:55 by lejulien ( / */
/* Updated: 2023/01/14 17:06:54 by lejulien \ | */
/* */
/* ************************************************************************** */
#include "../includes/world.hpp"
#include <chrono>
// Constructor and destructor
World::World(int width, int height) : _width(width), _height(height) {
// create world data
this->_data = new std::vector<bool>(width * height, false);
}
World::~World() { delete this->_data; }
// Getters
std::vector<bool> *World::getWorldData() { return this->_data; }
int World::getWidth() { return this->_width; }
int World::getHeight() { return this->_height; }
// Member function
void World::randomize() {
// setup randomization
_history.clear();
_cycle_index = 0;
auto now = std::chrono::high_resolution_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch())
.count();
std::srand(ms);
// filling data with random states
for (auto cell : *this->_data) {
if (std::rand() % 2)
cell = true;
else
cell = false;
}
}
std::vector<uint32_t> World::getCompressed() {
if (!_data || _data->empty()) {
return {};
}
bool previous_state = (*_data)[0];
std::vector<uint32_t> compressed_out;
compressed_out.push_back(_width);
compressed_out.push_back(_height);
compressed_out.push_back((previous_state) ? 1 : 0);
unsigned int count = 0;
for (auto state : *_data) {
if (state != previous_state) {
compressed_out.push_back(count);
previous_state = state;
count = 1;
continue;
}
count++;
}
compressed_out.push_back(count);
return compressed_out;
}
void World::loadCompressed(const std::vector<uint32_t> &compressed) {
if (compressed.empty()) {
std::cerr << "Error: Compressed data is empty." << std::endl;
return;
}
auto it = compressed.begin();
int width = *it++;
int height = *it++;
bool actual_state = (*it++ == 1);
auto new_data = new std::vector<bool>();
while (it != compressed.end()) {
unsigned int count = *it++;
for (unsigned int i = 0; i < count; ++i) {
new_data->push_back(actual_state);
}
actual_state = !actual_state;
}
delete this->_data;
this->_data = new_data;
this->_width = width;
this->_height = height;
}
void World::saveCompressed() {
_cycle_index++;
if (_history.size() >= MAX_HISTORY_SIZE) {
_history.erase(_history.begin());
}
_history.push_back(getCompressed());
}
void World::clear() {
_history.clear();
_cycle_index = 0;
for (auto cell : *this->_data) {
cell = false;
}
}
void World::stepBack() {
if (_history.empty()) {
std::cerr << "Error: Invalid history index." << std::endl;
// [TODO] Generate new history from initial state to _history_index;
return;
}
_cycle_index--;
loadCompressed(_history[_history.size() - 1]);
_history.resize(_history.size() - 1);
}
void World::setCell(int x, int y) {
_history.clear();
_cycle_index = 0;
if (!_data) {
return;
}
(*_data)[x + y * _width] = !(*_data)[x + y * _width];
}
void World::resize(int width, int height) {
_width = width;
_height = height;
_data->resize(width * height, false);
clear();
}
std::vector<uint32_t> World::getSelection(Vector2i &origin, Vector2i &size) {
// We assume the selection is in the grid for now
std::vector<uint32_t> data = {static_cast<uint32_t>(size.x),
static_cast<uint32_t>(size.y)};
for (int y = origin.y; y < origin.y + size.y; y++) {
for (int x = origin.x; x < origin.x + size.x; x++) {
data.push_back((*_data)[x + y * _width]);
}
}
return data;
}