Copying from gitlab
This commit is contained in:
7
.gitignore
vendored
Normal file
7
.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
build
|
||||
enc_temp_folder
|
||||
out
|
||||
_deps
|
||||
CMakeSettings.json
|
||||
.vs
|
||||
.cache
|
||||
85
CMakeLists.txt
Normal file
85
CMakeLists.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
set(NAME "GameOfLifeEditor")
|
||||
project(${NAME} CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
if(WIN32)
|
||||
set(IMGUI_BACKEND "imgui_impl_dx11.cpp") # DirectX 11 for Windows
|
||||
elseif(APPLE)
|
||||
set(IMGUI_BACKEND "imgui_impl_metal.mm") # Metal for macOS
|
||||
elseif(UNIX)
|
||||
set(IMGUI_BACKEND "imgui_impl_opengl3.cpp") # OpenGL for Linux
|
||||
endif()
|
||||
|
||||
# includes
|
||||
include_directories(./includes)
|
||||
|
||||
# raylib
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
raylib
|
||||
GIT_REPOSITORY https://github.com/raysan5/raylib.git
|
||||
GIT_TAG 5.5
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
FetchContent_GetProperties(raylib)
|
||||
if (NOT raylib_POPULATED)
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(raylib)
|
||||
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
|
||||
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
|
||||
endif()
|
||||
|
||||
# imgui
|
||||
FetchContent_Declare(
|
||||
imgui
|
||||
GIT_REPOSITORY https://github.com/ocornut/imgui.git
|
||||
GIT_TAG docking
|
||||
)
|
||||
|
||||
FetchContent_MakeAvailable(imgui)
|
||||
|
||||
set(imgui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/imgui-src)
|
||||
|
||||
# rlimgui
|
||||
FetchContent_Declare(
|
||||
rlImGui
|
||||
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
|
||||
GIT_TAG main
|
||||
)
|
||||
FetchContent_MakeAvailable(rlImGui)
|
||||
set(rlImGui_SOURCE_DIR ${CMAKE_BINARY_DIR}/_deps/rlimgui-src)
|
||||
|
||||
|
||||
# nlohmann::json
|
||||
FetchContent_Declare(
|
||||
json
|
||||
GIT_REPOSITORY https://github.com/nlohmann/json.git
|
||||
GIT_TAG v3.11.3
|
||||
)
|
||||
FetchContent_MakeAvailable(json)
|
||||
|
||||
include_directories(${imgui_SOURCE_DIR} ${rlImGui_SOURCE_DIR})
|
||||
|
||||
set(SRC_CXX_FILES "./src/main.cpp"
|
||||
"./src/rules.cpp"
|
||||
"./src/world.cpp"
|
||||
"./src/render.cpp"
|
||||
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
|
||||
"${imgui_SOURCE_DIR}/imgui.cpp"
|
||||
"${imgui_SOURCE_DIR}/imgui_draw.cpp"
|
||||
"${imgui_SOURCE_DIR}/imgui_widgets.cpp"
|
||||
"${imgui_SOURCE_DIR}/imgui_tables.cpp"
|
||||
"${imgui_SOURCE_DIR}/backends/${IMGUI_BACKEND}"
|
||||
)
|
||||
|
||||
# Setup the example
|
||||
add_executable(${NAME} ${SRC_CXX_FILES})
|
||||
|
||||
# Link raylib and raylib-cpp
|
||||
target_link_libraries(${NAME} PUBLIC raylib nlohmann_json::nlohmann_json)
|
||||
1
compile_commands.json
Symbolic link
1
compile_commands.json
Symbolic link
@@ -0,0 +1 @@
|
||||
./build/compile_commands.json
|
||||
29
includes/render.hpp
Normal file
29
includes/render.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* / ) */
|
||||
/* render.hpp (\__/) ( ( */
|
||||
/* ) ( ) ) */
|
||||
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
|
||||
/* ) `-------/ / */
|
||||
/* Created: 2023/01/09 12:44:54 by lejulien ( / */
|
||||
/* Updated: 2023/01/14 16:51:15 by lejulien \ | */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "world.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
class Render {
|
||||
public:
|
||||
// Constructor
|
||||
Render(int cell_size);
|
||||
|
||||
// Member function
|
||||
void display(World *world);
|
||||
void updateCellSize(int new_size);
|
||||
|
||||
private:
|
||||
void display_world(std::vector<bool> *data, int width, int height);
|
||||
int cell_size_;
|
||||
};
|
||||
35
includes/rules.hpp
Normal file
35
includes/rules.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* / ) */
|
||||
/* rules.hpp (\__/) ( ( */
|
||||
/* ) ( ) ) */
|
||||
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
|
||||
/* ) `-------/ / */
|
||||
/* Created: 2023/01/09 12:16:47 by lejulien ( / */
|
||||
/* Updated: 2023/01/14 16:47:04 by lejulien \ | */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "world.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
class Rules {
|
||||
private:
|
||||
void ortho_neighbors(int &neighbors, int i, int j);
|
||||
void diag_neighbors(int &neighbors, int i, int j);
|
||||
bool is_alive(int i, int j);
|
||||
void offset_coord(int &i, int &j);
|
||||
|
||||
public:
|
||||
Rules();
|
||||
void setup(World *world);
|
||||
void newWorld(World *world);
|
||||
void update();
|
||||
|
||||
private:
|
||||
World *_world;
|
||||
std::vector<bool> _buffer;
|
||||
int _width;
|
||||
int _height;
|
||||
};
|
||||
12
includes/types.hpp
Normal file
12
includes/types.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
enum class MenuState {
|
||||
NONE,
|
||||
PLAY,
|
||||
EDIT,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
} Vector2i;
|
||||
45
includes/world.hpp
Normal file
45
includes/world.hpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <time.h>
|
||||
#include <vector>
|
||||
|
||||
#include "../includes/types.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
#define MAX_HISTORY_SIZE 100
|
||||
|
||||
class World {
|
||||
|
||||
public:
|
||||
World(int width, int height);
|
||||
~World();
|
||||
|
||||
std::vector<bool> *getWorldData();
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
void randomize();
|
||||
void saveCompressed();
|
||||
size_t getCycle() const { return _cycle_index; }
|
||||
void stepBack();
|
||||
void clear();
|
||||
void setCell(int x, int y);
|
||||
void resize(int width, int height); // destructive
|
||||
std::vector<uint32_t> getSelection(Vector2i &origin, Vector2i &size);
|
||||
|
||||
// Private members
|
||||
private:
|
||||
std::vector<uint32_t> getCompressed();
|
||||
void loadCompressed(const std::vector<uint32_t> &compressed);
|
||||
|
||||
std::vector<bool> *_data;
|
||||
size_t _cycle_index = 0;
|
||||
std::vector<std::vector<uint32_t>> _history = {};
|
||||
|
||||
// Private data
|
||||
private:
|
||||
int _width;
|
||||
int _height;
|
||||
};
|
||||
380
src/main.cpp
Normal file
380
src/main.cpp
Normal file
@@ -0,0 +1,380 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
#include <unistd.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include "../includes/render.hpp"
|
||||
#include "../includes/rules.hpp"
|
||||
#include "../includes/world.hpp"
|
||||
#include "../includes/types.hpp"
|
||||
#include "imgui.h"
|
||||
#include "raylib.h"
|
||||
#include "rlImGui.h"
|
||||
|
||||
|
||||
Vector2 snapToGrid(Vector2 screen, int cell_size) {
|
||||
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
|
||||
static_cast<float>(round(screen.y / cell_size) * cell_size)};
|
||||
}
|
||||
|
||||
Vector2i screenToGrid(Vector2 screen, int cell_size) {
|
||||
return {static_cast<int>(round(screen.x / cell_size)),
|
||||
static_cast<int>(round(screen.y / cell_size))};
|
||||
}
|
||||
|
||||
int main(int ac, char **av) {
|
||||
// Load or default config
|
||||
const std::string config_file_name = "config.json";
|
||||
nlohmann::json config_json;
|
||||
MenuState menu_state = MenuState::NONE;
|
||||
|
||||
std::fstream config_file(config_file_name, std::ios::in | std::ios::out);
|
||||
|
||||
if (!config_file.is_open()) {
|
||||
config_file.open(config_file_name, std::ios::out);
|
||||
if (!config_file) {
|
||||
std::cerr << "Failed to create config file, the settings will not be "
|
||||
"kepts after restart."
|
||||
<< std::endl;
|
||||
return 1;
|
||||
}
|
||||
config_file.close();
|
||||
config_file.open(config_file_name, std::ios::in | std::ios::out);
|
||||
config_file << "{}";
|
||||
config_file.flush();
|
||||
}
|
||||
// Try reading the configuration
|
||||
try {
|
||||
config_file.seekg(0);
|
||||
config_file >> config_json;
|
||||
} catch (const nlohmann::json::parse_error &e) {
|
||||
std::cerr << "An error occured while loading config : " << e.what()
|
||||
<< std::endl;
|
||||
std::cerr << "Please fix the configuration or remove the config.json file."
|
||||
<< std::endl;
|
||||
return 1;
|
||||
}
|
||||
config_file.close();
|
||||
|
||||
// Check config values or populate them
|
||||
if (!config_json.contains("cell_size") ||
|
||||
(config_json["cell_size"] < 4 || config_json["cell_size"] > 100)) {
|
||||
config_json["cell_size"] = 10;
|
||||
}
|
||||
if (!config_json.contains("screen_width") ||
|
||||
(config_json["screen_width"] < 800 ||
|
||||
config_json["screen_width"] > 1920)) {
|
||||
config_json["screen_width"] = 800;
|
||||
}
|
||||
if (!config_json.contains("screen_height") ||
|
||||
(config_json["screen_height"] < 600 ||
|
||||
config_json["screen_height"] > 1200)) {
|
||||
config_json["screen_height"] = 600;
|
||||
}
|
||||
if (!config_json.contains("dark_theme")) {
|
||||
config_json["dark_theme"] = true;
|
||||
}
|
||||
if (!config_json.contains("fps") ||
|
||||
(config_json["fps"] < 0 || config_json["fps"] > 30)) {
|
||||
config_json["fps"] = 800;
|
||||
}
|
||||
|
||||
InitWindow(config_json["screen_width"], config_json["screen_height"],
|
||||
&av[0][2]);
|
||||
|
||||
SetTargetFPS(60);
|
||||
|
||||
rlImGuiSetup(config_json["dark_theme"]);
|
||||
// Selection window
|
||||
|
||||
RenderTexture2D selectionTexture = LoadRenderTexture(200, 200);
|
||||
|
||||
// Initialize objects
|
||||
World world(config_json["screen_width"].get<int>() /
|
||||
config_json["cell_size"].get<int>(),
|
||||
config_json["screen_height"].get<int>() /
|
||||
config_json["cell_size"].get<int>());
|
||||
Rules rules = Rules();
|
||||
Render render(config_json["cell_size"]);
|
||||
|
||||
// Imgui control menu
|
||||
int fps_ctrl = config_json["fps"].get<int>();
|
||||
int cell_size_ctrl = config_json["cell_size"].get<int>();
|
||||
bool play_ctrl = true;
|
||||
bool step_ctrl = false;
|
||||
bool step_back_ctrl = false;
|
||||
bool rand_ctrl = false;
|
||||
bool edit_ctrl = false;
|
||||
bool clear_ctrl = false;
|
||||
bool settings_window = false;
|
||||
int width_ctrl = config_json["screen_width"].get<int>();
|
||||
int height_ctrl = config_json["screen_height"].get<int>();
|
||||
bool dark_theme_ctrl = config_json["dark_theme"].get<bool>();
|
||||
bool apply_ctrl = false;
|
||||
|
||||
// Speed handling values
|
||||
float sim_speed = 1.0f;
|
||||
float deltaTimeAccumulator = 0.0f;
|
||||
float timePerUpdate = 1.0f / 10.0f;
|
||||
|
||||
// Selection window
|
||||
Vector2 sel_pos = {0., 0.};
|
||||
bool selecting = false;
|
||||
std::vector<uint32_t> sel_data = {};
|
||||
bool sel_ctrl = false;
|
||||
char patern_name[255];
|
||||
patern_name[0] = '\0';
|
||||
std::string sel_txt_input_hint("patern name");
|
||||
|
||||
// Setups
|
||||
rules.setup(&world);
|
||||
// Diplay generations
|
||||
while (!WindowShouldClose()) {
|
||||
if (menu_state == MenuState::PLAY || menu_state == MenuState::EDIT) {
|
||||
if (!play_ctrl && !edit_ctrl) {
|
||||
menu_state = MenuState::NONE;
|
||||
}
|
||||
}
|
||||
// Frames shinenigans
|
||||
float deltaTime = GetFrameTime();
|
||||
sim_speed = fps_ctrl / 10.0f;
|
||||
timePerUpdate = (1.0f / 10.0f) / sim_speed;
|
||||
|
||||
auto gesture = GetGestureDetected();
|
||||
auto mousePos = GetMousePosition();
|
||||
if (rand_ctrl) {
|
||||
world.randomize();
|
||||
rand_ctrl = false;
|
||||
}
|
||||
if (clear_ctrl) {
|
||||
world.clear();
|
||||
clear_ctrl = false;
|
||||
}
|
||||
if (edit_ctrl && play_ctrl) {
|
||||
if (menu_state == MenuState::PLAY) {
|
||||
menu_state = MenuState::EDIT;
|
||||
play_ctrl = false;
|
||||
} else if (menu_state == MenuState::EDIT) {
|
||||
menu_state = MenuState::PLAY;
|
||||
edit_ctrl = false;
|
||||
}
|
||||
} else if (play_ctrl) {
|
||||
menu_state = MenuState::PLAY;
|
||||
} else if (edit_ctrl) {
|
||||
menu_state = MenuState::EDIT;
|
||||
}
|
||||
if (edit_ctrl && IsMouseButtonPressed(0) &&
|
||||
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
|
||||
menu_state = MenuState::EDIT;
|
||||
world.setCell(mousePos.x / config_json["cell_size"].get<int>(),
|
||||
mousePos.y / config_json["cell_size"].get<int>());
|
||||
}
|
||||
// Selection behaviour
|
||||
if (!edit_ctrl && !play_ctrl) {
|
||||
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
|
||||
sel_pos = snapToGrid(mousePos, cell_size_ctrl);
|
||||
selecting = true;
|
||||
}
|
||||
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < width_ctrl && mousePos.y >=0 && mousePos.y < height_ctrl ) {
|
||||
selecting = false;
|
||||
Vector2i p1 = screenToGrid(sel_pos, cell_size_ctrl);
|
||||
Vector2i p2 = screenToGrid(mousePos, cell_size_ctrl);
|
||||
// Get origin
|
||||
Vector2i orig = {
|
||||
(p1.x < p2.x)?p1.x:p2.x,
|
||||
(p1.y < p2.y)?p1.y:p2.y,
|
||||
};
|
||||
// Get selection size
|
||||
Vector2i sel_size = {
|
||||
(p1.x > p2.x)?p1.x-p2.x:p2.x-p1.x,
|
||||
(p1.y > p2.y)?p1.y-p2.y:p2.y-p1.y,
|
||||
};
|
||||
// Ensure there is at least one cell selected
|
||||
if (!(sel_size.x == 0 || sel_size.y == 0)) {
|
||||
sel_data = std::move(world.getSelection(orig, sel_size));
|
||||
sel_ctrl = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!sel_ctrl) {
|
||||
patern_name[0] = '\0';
|
||||
}
|
||||
if (step_ctrl) {
|
||||
world.saveCompressed();
|
||||
rules.update();
|
||||
step_ctrl = false;
|
||||
}
|
||||
if (step_back_ctrl) {
|
||||
world.stepBack();
|
||||
step_back_ctrl = false;
|
||||
}
|
||||
|
||||
if (apply_ctrl) {
|
||||
bool resize_needed = false;
|
||||
config_json["fps"] = fps_ctrl;
|
||||
if (config_json["screen_width"].get<int>() != width_ctrl ||
|
||||
config_json["screen_height"].get<int>() != height_ctrl) {
|
||||
config_json["screen_width"] = width_ctrl;
|
||||
config_json["screen_height"] = height_ctrl;
|
||||
rlImGuiShutdown();
|
||||
SetWindowSize(width_ctrl, height_ctrl);
|
||||
rlImGuiSetup(dark_theme_ctrl);
|
||||
resize_needed = true;
|
||||
}
|
||||
if (cell_size_ctrl != config_json["cell_size"].get<int>() ||
|
||||
resize_needed) {
|
||||
world.resize(config_json["screen_width"].get<int>() / cell_size_ctrl,
|
||||
config_json["screen_height"].get<int>() / cell_size_ctrl);
|
||||
render.updateCellSize(cell_size_ctrl);
|
||||
rules.newWorld(&world);
|
||||
config_json["cell_size"] = cell_size_ctrl;
|
||||
}
|
||||
if (dark_theme_ctrl != config_json["dark_theme"]) {
|
||||
rlImGuiShutdown();
|
||||
rlImGuiSetup(dark_theme_ctrl);
|
||||
config_json["dark_theme"] = dark_theme_ctrl;
|
||||
}
|
||||
apply_ctrl = false;
|
||||
settings_window = false;
|
||||
}
|
||||
|
||||
// Accumulate time and update simulation at the adjusted speed
|
||||
deltaTimeAccumulator += deltaTime;
|
||||
|
||||
if (deltaTimeAccumulator >= timePerUpdate) {
|
||||
// Reset accumulator
|
||||
deltaTimeAccumulator -= timePerUpdate;
|
||||
if (menu_state == MenuState::PLAY) {
|
||||
world.saveCompressed();
|
||||
rules.update();
|
||||
}
|
||||
}
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
render.display(&world);
|
||||
if (selecting) {
|
||||
auto grid_mouse = snapToGrid(mousePos, cell_size_ctrl);
|
||||
bool sel_x_less = (sel_pos.x < grid_mouse.x);
|
||||
bool sel_y_less = (sel_pos.y < grid_mouse.y);
|
||||
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
|
||||
((sel_x_less)? grid_mouse.x - sel_pos.x : sel_pos.x - grid_mouse.x),
|
||||
((sel_y_less)? grid_mouse.y - sel_pos.y : sel_pos.y - grid_mouse.y),
|
||||
RED);
|
||||
}
|
||||
// Start ImGui frame
|
||||
rlImGuiBegin();
|
||||
|
||||
bool control_panel_open = true;
|
||||
ImGuiWindowFlags control_panel_flags = ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoResize;
|
||||
ImVec2 menu_pos(3, 3);
|
||||
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Always);
|
||||
ImGui::Begin("Control Panel", &control_panel_open, control_panel_flags);
|
||||
ImGui::Checkbox("Play", &play_ctrl);
|
||||
if (ImGui::Button("Step")) {
|
||||
step_ctrl = true;
|
||||
}
|
||||
if (ImGui::Button("Step Back")) {
|
||||
step_back_ctrl = true;
|
||||
}
|
||||
ImGui::Checkbox("Edit", &edit_ctrl);
|
||||
ImGui::Checkbox("Clear", &clear_ctrl);
|
||||
ImGui::Checkbox("Randomize", &rand_ctrl);
|
||||
if (ImGui::Button((settings_window) ? "Hide settings" : "Show settings")) {
|
||||
settings_window = !settings_window;
|
||||
}
|
||||
ImGui::Text("Generation: %zu", world.getCycle());
|
||||
ImGui::End();
|
||||
|
||||
if (settings_window) {
|
||||
ImGuiWindowFlags settings_flags =
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
|
||||
ImGui::Begin("Settings", &settings_window, settings_flags);
|
||||
ImGui::SliderInt("Window Width", &width_ctrl, 800, 1920);
|
||||
ImGui::SliderInt("Window Height", &height_ctrl, 600, 1200);
|
||||
ImGui::SliderInt("FPS", &fps_ctrl, 0, 30);
|
||||
ImGui::SliderInt("Cell Size", &cell_size_ctrl, 4, 100);
|
||||
ImGui::Checkbox("Dark Theme", &dark_theme_ctrl);
|
||||
if (ImGui::Button("Save & Apply")) {
|
||||
apply_ctrl = true;
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
if (sel_ctrl) {
|
||||
BeginTextureMode(selectionTexture);
|
||||
ClearBackground(BLACK);
|
||||
auto max_size = (sel_data[0] > sel_data[1]) ? sel_data[0] : sel_data[1];
|
||||
int fitted_width = 200 / max_size;
|
||||
auto sel_it = sel_data.begin();
|
||||
sel_it += 2; // skip dimensions
|
||||
for (int j = 0; j < sel_data[1]; j++) {
|
||||
for (int i = 0; i < sel_data[0]; i++) {
|
||||
if (*sel_it == 1) {
|
||||
DrawRectangle(i * fitted_width, (sel_data[1] -j-1) * fitted_width, fitted_width, fitted_width, WHITE);
|
||||
}
|
||||
sel_it++;
|
||||
}
|
||||
}
|
||||
EndTextureMode();
|
||||
ImGuiWindowFlags settings_flags =
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
|
||||
ImGui::Begin("Selection", &sel_ctrl, settings_flags);
|
||||
rlImGuiImageSize(&selectionTexture.texture, 200, 200);
|
||||
ImGui::InputText(sel_txt_input_hint.c_str(), patern_name, 255);
|
||||
if (ImGui::Button("Save")) {
|
||||
char path_buf[1024];
|
||||
ssize_t len = readlink("/proc/self/exe", path_buf, sizeof(path_buf)-1);
|
||||
if (len != -1) {
|
||||
// Create paterns dir if not present
|
||||
std::filesystem::path paterns_dir = std::filesystem::path(path_buf).parent_path() / "paterns";
|
||||
if (!std::filesystem::exists(paterns_dir) && !std::filesystem::create_directory(paterns_dir)) {
|
||||
std::cerr << "Failed to create paterns directory" << std::endl;
|
||||
} else { // Could be optimized by early returning in a function
|
||||
std::ofstream patern_file;
|
||||
paterns_dir += '/';
|
||||
paterns_dir += patern_name;
|
||||
patern_file.open(paterns_dir);
|
||||
if (!patern_file) {
|
||||
std::cerr << "Failed to create the patern file" << std::endl;
|
||||
} else {
|
||||
auto sel_it = sel_data.begin();
|
||||
sel_it += 2; // skip dimensions
|
||||
patern_file << sel_data[0];
|
||||
patern_file << "|"; // Separator needed to split as ascii values
|
||||
patern_file << sel_data[1];
|
||||
patern_file << "|"; // Separator needed to split as ascii values
|
||||
for (int j = 0; j < sel_data[1]; j++) {
|
||||
for (int i = 0; i < sel_data[0]; i++) {
|
||||
patern_file << std::to_string(*sel_it);
|
||||
if (*sel_it == 1) {
|
||||
}
|
||||
sel_it++;
|
||||
}
|
||||
}
|
||||
patern_file << std::flush;
|
||||
patern_file.close();
|
||||
}
|
||||
}
|
||||
sel_ctrl = false;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Discard")) {
|
||||
sel_ctrl = false;
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
// End ImGui frame
|
||||
rlImGuiEnd();
|
||||
EndDrawing();
|
||||
}
|
||||
config_file.open(config_file_name, std::ios::out | std::ios::trunc);
|
||||
config_file << config_json.dump(2);
|
||||
config_file.close();
|
||||
// Cleanup Selection texture
|
||||
UnloadRenderTexture(selectionTexture);
|
||||
rlImGuiShutdown();
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
||||
82
src/render.cpp
Normal file
82
src/render.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* / ) */
|
||||
/* render.cpp (\__/) ( ( */
|
||||
/* ) ( ) ) */
|
||||
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
|
||||
/* ) `-------/ / */
|
||||
/* Created: 2023/01/09 12:44:30 by lejulien ( / */
|
||||
/* Updated: 2023/01/14 17:02:00 by lejulien \ | */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../includes/render.hpp"
|
||||
|
||||
#include "raylib.h"
|
||||
#include <cmath>
|
||||
|
||||
// Constructor
|
||||
|
||||
Render::Render(int cell_size) : cell_size_(cell_size) {}
|
||||
|
||||
// Display function
|
||||
|
||||
int HSVtoHex(float h) {
|
||||
float r, g, b;
|
||||
int i = int(h / 60) % 6;
|
||||
float f = (h / 60) - i;
|
||||
float p = 0.0f;
|
||||
float q = 1.0f - f;
|
||||
float t = f;
|
||||
|
||||
switch (i) {
|
||||
case 0:
|
||||
r = 1.0f, g = t, b = p;
|
||||
break;
|
||||
case 1:
|
||||
r = q, g = 1.0f, b = p;
|
||||
break;
|
||||
case 2:
|
||||
r = p, g = 1.0f, b = t;
|
||||
break;
|
||||
case 3:
|
||||
r = p, g = q, b = 1.0f;
|
||||
break;
|
||||
case 4:
|
||||
r = t, g = p, b = 1.0f;
|
||||
break;
|
||||
default:
|
||||
r = 1.0f, g = p, b = q;
|
||||
break;
|
||||
}
|
||||
|
||||
int R = static_cast<int>(r * 255);
|
||||
int G = static_cast<int>(g * 255);
|
||||
int B = static_cast<int>(b * 255);
|
||||
|
||||
return (R << 24) | (G << 16) | (B << 8) | 255; // Return as 0xRRGGBB integer
|
||||
}
|
||||
|
||||
void Render::display_world(std::vector<bool> *data, int width, int height) {
|
||||
float maxDist =
|
||||
std::sqrt((width - 1) * (width - 1) + (height - 1) * (height - 1));
|
||||
for (int j = 0; j < height; j++) {
|
||||
for (int i = 0; i < width; i++) {
|
||||
if ((*data)[i + j * width]) {
|
||||
float dist = std::sqrt(i * i + j * j);
|
||||
float factor = dist / maxDist;
|
||||
float hue = factor * 360.0f; // Map to 0-360 degrees
|
||||
DrawRectangle(i * cell_size_, j * cell_size_, cell_size_, cell_size_,
|
||||
GetColor(HSVtoHex(hue)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render loop
|
||||
|
||||
void Render::display(World *world) {
|
||||
display_world(world->getWorldData(), world->getWidth(), world->getHeight());
|
||||
}
|
||||
|
||||
void Render::updateCellSize(int new_size) { cell_size_ = new_size; }
|
||||
106
src/rules.cpp
Normal file
106
src/rules.cpp
Normal file
@@ -0,0 +1,106 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* / ) */
|
||||
/* rules.cpp (\__/) ( ( */
|
||||
/* ) ( ) ) */
|
||||
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
|
||||
/* ) `-------/ / */
|
||||
/* Created: 2023/01/09 12:18:36 by lejulien ( / */
|
||||
/* Updated: 2023/01/14 16:47:01 by lejulien \ | */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../includes/rules.hpp"
|
||||
#include "../includes/world.hpp"
|
||||
|
||||
// Contructor
|
||||
|
||||
Rules::Rules() {}
|
||||
|
||||
// Private functions
|
||||
|
||||
void Rules::offset_coord(int &i, int &j) {
|
||||
if (i < 0) {
|
||||
i = this->_width - 1;
|
||||
} else if (i >= this->_width) {
|
||||
i = 0;
|
||||
}
|
||||
if (j < 0) {
|
||||
j = this->_height - 1;
|
||||
} else if (j >= this->_height) {
|
||||
j = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool Rules::is_alive(int i, int j) {
|
||||
offset_coord(i, j);
|
||||
if (this->_buffer[i + j * this->_width])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Rules::ortho_neighbors(int &neighbors, int i, int j) {
|
||||
// top
|
||||
if (is_alive(i, j - 1))
|
||||
neighbors++;
|
||||
// bottom
|
||||
if (is_alive(i, j + 1))
|
||||
neighbors++;
|
||||
// left
|
||||
if (is_alive(i - 1, j))
|
||||
neighbors++;
|
||||
// right
|
||||
if (is_alive(i + 1, j))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
void Rules::diag_neighbors(int &neighbors, int i, int j) {
|
||||
// top-left
|
||||
if (is_alive(i - 1, j - 1))
|
||||
neighbors++;
|
||||
// top-right
|
||||
if (is_alive(i + 1, j - 1))
|
||||
neighbors++;
|
||||
// bottom-left
|
||||
if (is_alive(i - 1, j + 1))
|
||||
neighbors++;
|
||||
// bottom-right
|
||||
if (is_alive(i + 1, j + 1))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
// Member function
|
||||
|
||||
void Rules::setup(World *world) {
|
||||
_world = world;
|
||||
_width = world->getWidth();
|
||||
_height = world->getHeight();
|
||||
}
|
||||
|
||||
void Rules::newWorld(World *world) {
|
||||
_world = world;
|
||||
_width = world->getWidth();
|
||||
_height = world->getHeight();
|
||||
}
|
||||
|
||||
void Rules::update() {
|
||||
int neighbors = 0;
|
||||
std::vector<bool> *world_data = _world->getWorldData();
|
||||
this->_buffer = *world_data;
|
||||
|
||||
// apply the rules for each cells
|
||||
for (int j = 0; j < this->_height; j++) {
|
||||
for (int i = 0; i < this->_width; i++) {
|
||||
// count neighbors
|
||||
neighbors = 0;
|
||||
ortho_neighbors(neighbors, i, j);
|
||||
diag_neighbors(neighbors, i, j);
|
||||
|
||||
// Apply the rules
|
||||
if (neighbors < 2 || neighbors > 3)
|
||||
(*world_data)[i + j * this->_width] = false;
|
||||
else if (neighbors == 3)
|
||||
(*world_data)[i + j * this->_width] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
155
src/world.cpp
Normal file
155
src/world.cpp
Normal file
@@ -0,0 +1,155 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* / ) */
|
||||
/* world.cpp (\__/) ( ( */
|
||||
/* ) ( ) ) */
|
||||
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
|
||||
/* ) `-------/ / */
|
||||
/* Created: 2023/01/09 12:25:55 by lejulien ( / */
|
||||
/* Updated: 2023/01/14 17:06:54 by lejulien \ | */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../includes/world.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
// Constructor and destructor
|
||||
|
||||
World::World(int width, int height) : _width(width), _height(height) {
|
||||
// create world data
|
||||
this->_data = new std::vector<bool>(width * height, false);
|
||||
}
|
||||
|
||||
World::~World() { delete this->_data; }
|
||||
|
||||
// Getters
|
||||
|
||||
std::vector<bool> *World::getWorldData() { return this->_data; }
|
||||
|
||||
int World::getWidth() { return this->_width; }
|
||||
|
||||
int World::getHeight() { return this->_height; }
|
||||
|
||||
// Member function
|
||||
|
||||
void World::randomize() {
|
||||
// setup randomization
|
||||
_history.clear();
|
||||
_cycle_index = 0;
|
||||
auto now = std::chrono::high_resolution_clock::now();
|
||||
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
now.time_since_epoch())
|
||||
.count();
|
||||
|
||||
std::srand(ms);
|
||||
|
||||
// filling data with random states
|
||||
for (auto cell : *this->_data) {
|
||||
if (std::rand() % 2)
|
||||
cell = true;
|
||||
else
|
||||
cell = false;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> World::getCompressed() {
|
||||
if (!_data || _data->empty()) {
|
||||
return {};
|
||||
}
|
||||
bool previous_state = (*_data)[0];
|
||||
std::vector<uint32_t> compressed_out;
|
||||
compressed_out.push_back(_width);
|
||||
compressed_out.push_back(_height);
|
||||
compressed_out.push_back((previous_state) ? 1 : 0);
|
||||
unsigned int count = 0;
|
||||
for (auto state : *_data) {
|
||||
if (state != previous_state) {
|
||||
compressed_out.push_back(count);
|
||||
previous_state = state;
|
||||
count = 1;
|
||||
continue;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
compressed_out.push_back(count);
|
||||
return compressed_out;
|
||||
}
|
||||
|
||||
void World::loadCompressed(const std::vector<uint32_t> &compressed) {
|
||||
if (compressed.empty()) {
|
||||
std::cerr << "Error: Compressed data is empty." << std::endl;
|
||||
return;
|
||||
}
|
||||
auto it = compressed.begin();
|
||||
int width = *it++;
|
||||
int height = *it++;
|
||||
bool actual_state = (*it++ == 1);
|
||||
auto new_data = new std::vector<bool>();
|
||||
while (it != compressed.end()) {
|
||||
unsigned int count = *it++;
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
new_data->push_back(actual_state);
|
||||
}
|
||||
actual_state = !actual_state;
|
||||
}
|
||||
delete this->_data;
|
||||
this->_data = new_data;
|
||||
this->_width = width;
|
||||
this->_height = height;
|
||||
}
|
||||
|
||||
void World::saveCompressed() {
|
||||
_cycle_index++;
|
||||
if (_history.size() >= MAX_HISTORY_SIZE) {
|
||||
_history.erase(_history.begin());
|
||||
}
|
||||
_history.push_back(getCompressed());
|
||||
}
|
||||
|
||||
void World::clear() {
|
||||
_history.clear();
|
||||
_cycle_index = 0;
|
||||
for (auto cell : *this->_data) {
|
||||
cell = false;
|
||||
}
|
||||
}
|
||||
|
||||
void World::stepBack() {
|
||||
if (_history.empty()) {
|
||||
std::cerr << "Error: Invalid history index." << std::endl;
|
||||
// [TODO] Generate new history from initial state to _history_index;
|
||||
return;
|
||||
}
|
||||
_cycle_index--;
|
||||
loadCompressed(_history[_history.size() - 1]);
|
||||
_history.resize(_history.size() - 1);
|
||||
}
|
||||
|
||||
void World::setCell(int x, int y) {
|
||||
_history.clear();
|
||||
_cycle_index = 0;
|
||||
if (!_data) {
|
||||
return;
|
||||
}
|
||||
(*_data)[x + y * _width] = !(*_data)[x + y * _width];
|
||||
}
|
||||
|
||||
void World::resize(int width, int height) {
|
||||
_width = width;
|
||||
_height = height;
|
||||
_data->resize(width * height, false);
|
||||
clear();
|
||||
}
|
||||
|
||||
std::vector<uint32_t> World::getSelection(Vector2i &origin, Vector2i &size) {
|
||||
// We assume the selection is in the grid for now
|
||||
std::vector<uint32_t> data = {static_cast<uint32_t>(size.x),
|
||||
static_cast<uint32_t>(size.y)};
|
||||
for (int y = origin.y; y < origin.y + size.y; y++) {
|
||||
for (int x = origin.x; x < origin.x + size.x; x++) {
|
||||
data.push_back((*_data)[x + y * _width]);
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
Reference in New Issue
Block a user