paterns_menu: list and display paterns

This commit is contained in:
2026-01-13 17:11:49 +01:00
parent c4725847cc
commit 568c292ed4
3 changed files with 31 additions and 3 deletions

View File

@@ -8,17 +8,25 @@
#pragma once
#include <memory>
#include <context.hpp>
#include <vector>
#include <string>
namespace gol {
class PaternsMenu {
public:
PaternsMenu() = default;
PaternsMenu(std::shared_ptr<ctx>);
~PaternsMenu() = default;
void Toogle();
bool isOpen();
void display();
void refresh();
private:
bool is_open_ = false;
std::shared_ptr<ctx> context_ = nullptr;
std::vector<std::string> paterns_list_;
};
} // namespace gol

View File

@@ -106,7 +106,7 @@ int main(int ac, char **av) {
context->render = std::make_shared<Render>(context->settings_menu->getCellSize());
context->selection_menu = std::make_shared<gol::SelectionMenu>(context);
context->selection = std::make_shared<gol::Selection>(context);
context->paterns_menu = std::make_shared<gol::PaternsMenu>();
context->paterns_menu = std::make_shared<gol::PaternsMenu>(context);
// Speed handling values
float sim_speed = 1.0f;
@@ -115,6 +115,7 @@ int main(int ac, char **av) {
// Setups
context->rules->setup(context->world);
context->paterns_menu->refresh();
// Diplay generations
while (!WindowShouldClose()) {
// Frames shinenigans

View File

@@ -8,12 +8,16 @@
#include <paterns_menu.hpp>
#include <filesystem>
#include <imgui.h>
#include <raylib.h>
#include <rlImGui.h>
namespace gol {
PaternsMenu::PaternsMenu(std::shared_ptr<ctx> ctx): context_(ctx) {}
void PaternsMenu::Toogle() {
is_open_ = !is_open_;
}
@@ -22,12 +26,27 @@ bool PaternsMenu::isOpen() {
return is_open_;
}
void PaternsMenu::refresh() {
paterns_list_.clear();
auto paterns_path = context_->program_dir / "paterns";
if (std::filesystem::exists(paterns_path) && std::filesystem::is_directory(paterns_path)) {
for (const auto& entry : std::filesystem::directory_iterator(paterns_path)) {
paterns_list_.push_back(entry.path());
}
}
}
void PaternsMenu::display() {
if (is_open_) {
ImGuiWindowFlags paterns_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::SetNextWindowSize(ImVec2(150, 200), ImGuiCond_Always);
ImGui::Begin("paterns", &is_open_, paterns_flags);
ImGui::Button("refresh");
if (ImGui::Button("refresh")) {
refresh();
}
for (auto patern_name: paterns_list_) {
ImGui::Button(patern_name.c_str());
}
ImGui::End();
}
}