Adding new context with world & config_json

This commit is contained in:
2026-01-10 22:40:17 +01:00
parent 24729d11f3
commit 8aee4cdc53
4 changed files with 144 additions and 62 deletions

24
includes/context.hpp Normal file
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@@ -0,0 +1,24 @@
/*
* File name: context.hpp
* Author: lejulien
* Date created: 01-01-1970 00:59:59
// Date modified: 10-01-2026 22:24:41
* ------
*/
#pragma once
#include <nlohmann/json.hpp>
#include <memory>
#include <world.hpp>
namespace gol {
typedef struct ctx {
std::shared_ptr<World> world = nullptr;
nlohmann::json config_json;
} ctx;
} // namespace gol

39
includes/control_menu.hpp Normal file
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@@ -0,0 +1,39 @@
/*
* File name: control_menu.hpp
* Author: lejulien
* Date created: 10-01-2026 22:00:33
// Date modified: 10-01-2026 22:18:25
* ------
*/
#pragma once
#include <context.hpp>
namespace gol {
class ControlMenu {
public:
ControlMenu(ctx context);
~ControlMenu() = default;
void update();
void display();
private:
ctx context_;
int fps_ctrl_ = false;
int cell_size_ctrl_ = false;
bool play_ctrl_ = true;
bool step_ctrl_ = false;
bool step_back_ctrl_ = false;
bool rand_ctrl_ = false;
bool edit_ctrl_ = false;
bool clear_ctrl_ = false;
bool settings_window_ = false;
bool paterns_ctrl_ = false;
int width_ctrl_ = false;
int height_ctrl_ = false;
bool dark_theme_ctrl_ = false;
bool apply_ctrl_ = false;
};
} // namespace gol

17
src/control_menu.cpp Normal file
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@@ -0,0 +1,17 @@
/*
* File name: control_menu.cpp
* Author: lejulien
* Date created: 10-01-2026 22:12:44
// Date modified: 10-01-2026 22:21:20
* ------
*/
#include <control_menu.hpp>
namespace gol {
ControlMenu::ControlMenu(ctx context):context_(context) {
// TODO: load content from json
}
} // namespace gol

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@@ -2,7 +2,7 @@
* File name: main.cpp
* Author: lejulien
* Date created: 10-01-2026 21:59:32
// Date modified: 10-01-2026 21:59:38
// Date modified: 10-01-2026 22:39:36
* ------
*/
@@ -12,14 +12,15 @@
#include <unistd.h>
#include <nlohmann/json.hpp>
#include "../includes/render.hpp"
#include "../includes/rules.hpp"
#include "../includes/world.hpp"
#include "../includes/types.hpp"
#include "imgui.h"
#include "raylib.h"
#include "rlImGui.h"
#include <imgui.h>
#include <raylib.h>
#include <rlImGui.h>
#include <render.hpp>
#include <rules.hpp>
#include <world.hpp>
#include <types.hpp>
#include <context.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
@@ -32,9 +33,9 @@ Vector2i screenToGrid(Vector2 screen, int cell_size) {
}
int main(int ac, char **av) {
gol::ctx context;
// Load or default config
const std::string config_file_name = "config.json";
nlohmann::json config_json;
MenuState menu_state = MenuState::NONE;
std::fstream config_file(config_file_name, std::ios::in | std::ios::out);
@@ -55,7 +56,7 @@ int main(int ac, char **av) {
// Try reading the configuration
try {
config_file.seekg(0);
config_file >> config_json;
config_file >> context.config_json;
} catch (const nlohmann::json::parse_error &e) {
std::cerr << "An error occured while loading config : " << e.what()
<< std::endl;
@@ -66,49 +67,50 @@ int main(int ac, char **av) {
config_file.close();
// Check config values or populate them
if (!config_json.contains("cell_size") ||
(config_json["cell_size"] < 4 || config_json["cell_size"] > 100)) {
config_json["cell_size"] = 10;
if (!context.config_json.contains("cell_size") ||
(context.config_json["cell_size"] < 4 || context.config_json["cell_size"] > 100)) {
context.config_json["cell_size"] = 10;
}
if (!config_json.contains("screen_width") ||
(config_json["screen_width"] < 800 ||
config_json["screen_width"] > 1920)) {
config_json["screen_width"] = 800;
if (!context.config_json.contains("screen_width") ||
(context.config_json["screen_width"] < 800 ||
context.config_json["screen_width"] > 1920)) {
context.config_json["screen_width"] = 800;
}
if (!config_json.contains("screen_height") ||
(config_json["screen_height"] < 600 ||
config_json["screen_height"] > 1200)) {
config_json["screen_height"] = 600;
if (!context.config_json.contains("screen_height") ||
(context.config_json["screen_height"] < 600 ||
context.config_json["screen_height"] > 1200)) {
context.config_json["screen_height"] = 600;
}
if (!config_json.contains("dark_theme")) {
config_json["dark_theme"] = true;
if (!context.config_json.contains("dark_theme")) {
context.config_json["dark_theme"] = true;
}
if (!config_json.contains("fps") ||
(config_json["fps"] < 0 || config_json["fps"] > 30)) {
config_json["fps"] = 800;
if (!context.config_json.contains("fps") ||
(context.config_json["fps"] < 0 || context.config_json["fps"] > 30)) {
context.config_json["fps"] = 800;
}
InitWindow(config_json["screen_width"], config_json["screen_height"],
InitWindow(context.config_json["screen_width"], context.config_json["screen_height"],
&av[0][2]);
SetTargetFPS(60);
rlImGuiSetup(config_json["dark_theme"]);
rlImGuiSetup(context.config_json["dark_theme"]);
// Selection window
RenderTexture2D selectionTexture = LoadRenderTexture(200, 200);
// Initialize objects
World world(config_json["screen_width"].get<int>() /
config_json["cell_size"].get<int>(),
config_json["screen_height"].get<int>() /
config_json["cell_size"].get<int>());
context.world = std::make_shared<World>(
context.config_json["screen_width"].get<int>() /
context.config_json["cell_size"].get<int>(),
context.config_json["screen_height"].get<int>() /
context.config_json["cell_size"].get<int>());
Rules rules = Rules();
Render render(config_json["cell_size"]);
Render render(context.config_json["cell_size"]);
// Imgui control menu
int fps_ctrl = config_json["fps"].get<int>();
int cell_size_ctrl = config_json["cell_size"].get<int>();
int fps_ctrl = context.config_json["fps"].get<int>();
int cell_size_ctrl = context.config_json["cell_size"].get<int>();
bool play_ctrl = true;
bool step_ctrl = false;
bool step_back_ctrl = false;
@@ -117,9 +119,9 @@ int main(int ac, char **av) {
bool clear_ctrl = false;
bool settings_window = false;
bool paterns_ctrl = false;
int width_ctrl = config_json["screen_width"].get<int>();
int height_ctrl = config_json["screen_height"].get<int>();
bool dark_theme_ctrl = config_json["dark_theme"].get<bool>();
int width_ctrl = context.config_json["screen_width"].get<int>();
int height_ctrl = context.config_json["screen_height"].get<int>();
bool dark_theme_ctrl = context.config_json["dark_theme"].get<bool>();
bool apply_ctrl = false;
// Speed handling values
@@ -137,7 +139,7 @@ int main(int ac, char **av) {
std::string sel_txt_input_hint("patern name");
// Setups
rules.setup(&world);
rules.setup(&(*context.world));
// Diplay generations
while (!WindowShouldClose()) {
if (menu_state == MenuState::PLAY || menu_state == MenuState::EDIT) {
@@ -153,11 +155,11 @@ int main(int ac, char **av) {
auto gesture = GetGestureDetected();
auto mousePos = GetMousePosition();
if (rand_ctrl) {
world.randomize();
context.world->randomize();
rand_ctrl = false;
}
if (clear_ctrl) {
world.clear();
context.world->clear();
clear_ctrl = false;
}
if (edit_ctrl && play_ctrl) {
@@ -176,8 +178,8 @@ int main(int ac, char **av) {
if (edit_ctrl && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
menu_state = MenuState::EDIT;
world.setCell(mousePos.x / config_json["cell_size"].get<int>(),
mousePos.y / config_json["cell_size"].get<int>());
context.world->setCell(mousePos.x / context.config_json["cell_size"].get<int>(),
mousePos.y / context.config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!edit_ctrl && !play_ctrl && !paterns_ctrl) {
@@ -201,7 +203,7 @@ int main(int ac, char **av) {
};
// Ensure there is at least one cell selected
if (!(sel_size.x == 0 || sel_size.y == 0)) {
sel_data = std::move(world.getSelection(orig, sel_size));
sel_data = std::move(context.world->getSelection(orig, sel_size));
sel_ctrl = true;
}
}
@@ -210,39 +212,39 @@ int main(int ac, char **av) {
patern_name[0] = '\0';
}
if (step_ctrl) {
world.saveCompressed();
context.world->saveCompressed();
rules.update();
step_ctrl = false;
}
if (step_back_ctrl) {
world.stepBack();
context.world->stepBack();
step_back_ctrl = false;
}
if (apply_ctrl) {
bool resize_needed = false;
config_json["fps"] = fps_ctrl;
if (config_json["screen_width"].get<int>() != width_ctrl ||
config_json["screen_height"].get<int>() != height_ctrl) {
config_json["screen_width"] = width_ctrl;
config_json["screen_height"] = height_ctrl;
context.config_json["fps"] = fps_ctrl;
if (context.config_json["screen_width"].get<int>() != width_ctrl ||
context.config_json["screen_height"].get<int>() != height_ctrl) {
context.config_json["screen_width"] = width_ctrl;
context.config_json["screen_height"] = height_ctrl;
rlImGuiShutdown();
SetWindowSize(width_ctrl, height_ctrl);
rlImGuiSetup(dark_theme_ctrl);
resize_needed = true;
}
if (cell_size_ctrl != config_json["cell_size"].get<int>() ||
if (cell_size_ctrl != context.config_json["cell_size"].get<int>() ||
resize_needed) {
world.resize(config_json["screen_width"].get<int>() / cell_size_ctrl,
config_json["screen_height"].get<int>() / cell_size_ctrl);
context.world->resize(context.config_json["screen_width"].get<int>() / cell_size_ctrl,
context.config_json["screen_height"].get<int>() / cell_size_ctrl);
render.updateCellSize(cell_size_ctrl);
rules.newWorld(&world);
config_json["cell_size"] = cell_size_ctrl;
rules.newWorld(&(*context.world));
context.config_json["cell_size"] = cell_size_ctrl;
}
if (dark_theme_ctrl != config_json["dark_theme"]) {
if (dark_theme_ctrl != context.config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(dark_theme_ctrl);
config_json["dark_theme"] = dark_theme_ctrl;
context.config_json["dark_theme"] = dark_theme_ctrl;
}
apply_ctrl = false;
settings_window = false;
@@ -255,13 +257,13 @@ int main(int ac, char **av) {
// Reset accumulator
deltaTimeAccumulator -= timePerUpdate;
if (menu_state == MenuState::PLAY) {
world.saveCompressed();
context.world->saveCompressed();
rules.update();
}
}
BeginDrawing();
ClearBackground(BLACK);
render.display(&world);
render.display(&(*context.world));
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, cell_size_ctrl);
bool sel_x_less = (sel_pos.x < grid_mouse.x);
@@ -296,7 +298,7 @@ int main(int ac, char **av) {
if (ImGui::Button((settings_window) ? "Hide settings" : "Show settings")) {
settings_window = !settings_window;
}
ImGui::Text("Generation: %zu", world.getCycle());
ImGui::Text("Generation: %zu", context.world->getCycle());
ImGui::End();
if (paterns_ctrl) {
ImGuiWindowFlags paterns_flags =
@@ -389,7 +391,7 @@ int main(int ac, char **av) {
EndDrawing();
}
config_file.open(config_file_name, std::ios::out | std::ios::trunc);
config_file << config_json.dump(2);
config_file << context.config_json.dump(2);
config_file.close();
// Cleanup Selection texture
UnloadRenderTexture(selectionTexture);