Moving from gitlab

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2026-01-09 13:14:33 +01:00
commit 6d5dccf85b
17 changed files with 1359 additions and 0 deletions

29
srcs/Model.cpp Normal file
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#include <FilesystemHelper.hpp>
#include <Model.hpp>
#include <filesystem>
namespace Ley {
Model::Model(const std::string &obj, const std::string &texture) {
std::filesystem::path asset_path("assets");
std::filesystem::path obj_path(obj);
_obj_path = to_utf8(asset_path / obj_path);
_model = rl::LoadModel(_obj_path.c_str());
std::filesystem::path texture_path(texture);
_texture_path = to_utf8(asset_path / texture_path);
_texture = rl::LoadTexture(_texture_path.c_str());
_model.materials[0].maps[rl::MATERIAL_MAP_DIFFUSE].texture = _texture;
_position = {0.0f, 0.0f, 0.0f};
}
Model::~Model() {
rl::UnloadTexture(_texture);
rl::UnloadModel(_model);
}
Model Model::create(const std::string &obj_path,
const std::string &texture_path) {
return Model(obj_path, texture_path);
}
} // namespace Ley

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srcs/main.cpp Normal file
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/* ************************************************************************** */
/* */
/* / ) */
/* main.cpp (\__/) ( ( */
/* ) ( ) ) */
/* By: lejulien <leo.julien.42@gmail.com> ={ }= / / */
/* ) `-------/ / */
/* Created: 2023/01/09 12:17:58 by lejulien ( / */
/* Updated: 2023/01/14 17:12:27 by lejulien \ | */
/* */
/* ************************************************************************** */
#include <Model.hpp>
#include <cstdlib>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
namespace rl {
#include "raylib.h"
} // namespace rl
int main(int ac, char **av) {
rl::InitWindow(1920, 1080, &av[0][2]);
// Initializing a camera
rl::Camera camera = {0};
camera.position = (rl::Vector3){1.0f, 10.0f, 1.0f};
camera.target = (rl::Vector3){0.0f, 10.0f, 0.0f};
camera.up = (rl::Vector3){0.0f, 1.0f, 0.0f};
camera.fovy = 90.0f;
camera.projection = rl::CAMERA_PERSPECTIVE;
{ // model lifetime scope
auto can_model = Ley::Model::create("can.obj", "can_unwrapped_text.png");
auto crow_model = Ley::Model::create("crow.obj", "crow_tex.png");
// rl::Model pos
can_model.setPosition({0.0f, 0.0f, 0.0f});
crow_model.setPosition({-0.5f, 3.8f, 0.0f});
rl::BoundingBox box = rl::GetModelBoundingBox(can_model.getModel());
rl::DisableCursor();
while (!rl::WindowShouldClose()) {
// Update
UpdateCamera(&camera, rl::CAMERA_FREE);
// Draw
rl::BeginDrawing();
ClearBackground(rl::GRAY);
BeginMode3D(camera);
can_model.Draw(rl::WHITE);
crow_model.Draw(rl::WHITE);
rl::DrawGrid(20, 10.0f); // Draw a grid
rl::EndMode3D();
rl::DrawFPS(10, 10);
rl::EndDrawing();
}
} // Unload model
rl::CloseWindow();
return 0;
}