raylib: remove rl namespace

This will allow us to use rlImGUI
This commit is contained in:
2026-02-26 15:28:53 +01:00
parent dd29dc4f73
commit c2cc6e22e9
3 changed files with 44 additions and 47 deletions

View File

@@ -1,26 +1,25 @@
#pragma once
#include <string>
namespace rl {
#include "raylib.h"
}
namespace Ley {
class Model {
class cModel {
private:
Model(const std::string &obj_path, const std::string &texture_path);
cModel(const std::string &obj_path, const std::string &texture_path);
public:
static Model create(const std::string &obj_path, const std::string &texture_path);
~Model();
void setPosition(rl::Vector3 position) { _position = position; }
rl::Vector3 getPosition() const { return _position; }
rl::Model getModel() const { return _model; }
void Draw(rl::Color color) const { rl::DrawModel(_model, _position, 1.0f, color); }
static cModel create(const std::string &obj_path, const std::string &texture_path);
~cModel();
void setPosition(Vector3 position) { _position = position; }
Vector3 getPosition() const { return _position; }
Model getModel() const { return _model; }
void Draw(Color color) const { DrawModel(_model, _position, 1.0f, color); }
private:
rl::Model _model;
rl::Texture2D _texture;
rl::Vector3 _position;
Model _model;
Texture2D _texture;
Vector3 _position;
std::string _obj_path;
std::string _texture_path;
};

View File

@@ -4,26 +4,26 @@
namespace Ley {
Model::Model(const std::string &obj, const std::string &texture) {
cModel::cModel(const std::string &obj, const std::string &texture) {
std::filesystem::path asset_path("assets");
std::filesystem::path obj_path(obj);
_obj_path = to_utf8(asset_path / obj_path);
_model = rl::LoadModel(_obj_path.c_str());
_model = LoadModel(_obj_path.c_str());
std::filesystem::path texture_path(texture);
_texture_path = to_utf8(asset_path / texture_path);
_texture = rl::LoadTexture(_texture_path.c_str());
_model.materials[0].maps[rl::MATERIAL_MAP_DIFFUSE].texture = _texture;
_texture = LoadTexture(_texture_path.c_str());
_model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = _texture;
_position = {0.0f, 0.0f, 0.0f};
}
Model::~Model() {
rl::UnloadTexture(_texture);
rl::UnloadModel(_model);
cModel::~cModel() {
UnloadTexture(_texture);
UnloadModel(_model);
}
Model Model::create(const std::string &obj_path,
cModel cModel::create(const std::string &obj_path,
const std::string &texture_path) {
return Model(obj_path, texture_path);
return cModel(obj_path, texture_path);
}
} // namespace Ley

View File

@@ -15,54 +15,52 @@
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
namespace rl {
#include <imgui.h>
#include "raylib.h"
} // namespace rl
int main(int ac, char **av) {
rl::InitWindow(1920, 1080, &av[0][2]);
InitWindow(1920, 1080, &av[0][2]);
// Initializing a camera
rl::Camera camera = {0};
camera.position = (rl::Vector3){1.0f, 10.0f, 1.0f};
camera.target = (rl::Vector3){0.0f, 10.0f, 0.0f};
camera.up = (rl::Vector3){0.0f, 1.0f, 0.0f};
Camera camera = {0};
camera.position = (Vector3){1.0f, 10.0f, 1.0f};
camera.target = (Vector3){0.0f, 10.0f, 0.0f};
camera.up = (Vector3){0.0f, 1.0f, 0.0f};
camera.fovy = 90.0f;
camera.projection = rl::CAMERA_PERSPECTIVE;
camera.projection = CAMERA_PERSPECTIVE;
{ // model lifetime scope
auto can_model = Ley::Model::create("can.obj", "can_unwrapped_text.png");
auto crow_model = Ley::Model::create("crow.obj", "crow_tex.png");
auto can_model = Ley::cModel::create("can.obj", "can_unwrapped_text.png");
auto crow_model = Ley::cModel::create("crow.obj", "crow_tex.png");
// rl::Model pos
// Model pos
can_model.setPosition({0.0f, 0.0f, 0.0f});
crow_model.setPosition({-0.5f, 3.8f, 0.0f});
rl::BoundingBox box = rl::GetModelBoundingBox(can_model.getModel());
BoundingBox box = GetModelBoundingBox(can_model.getModel());
rl::DisableCursor();
DisableCursor();
while (!rl::WindowShouldClose()) {
while (!WindowShouldClose()) {
// Update
UpdateCamera(&camera, rl::CAMERA_FREE);
UpdateCamera(&camera, CAMERA_FREE);
// Draw
rl::BeginDrawing();
ClearBackground(rl::GRAY);
BeginDrawing();
ClearBackground(GRAY);
BeginMode3D(camera);
can_model.Draw(rl::WHITE);
crow_model.Draw(rl::WHITE);
can_model.Draw(WHITE);
crow_model.Draw(WHITE);
rl::DrawGrid(20, 10.0f); // Draw a grid
DrawGrid(20, 10.0f); // Draw a grid
rl::EndMode3D();
EndMode3D();
rl::DrawFPS(10, 10);
rl::EndDrawing();
DrawFPS(10, 10);
EndDrawing();
}
} // Unload model
rl::CloseWindow();
CloseWindow();
return 0;
}