Adding controls to control_menu

This commit is contained in:
2026-01-10 22:55:53 +01:00
parent 8aee4cdc53
commit 95a7d6ea9a
4 changed files with 82 additions and 79 deletions

View File

@@ -70,6 +70,7 @@ set(SRC_CXX_FILES "./src/main.cpp"
"./src/rules.cpp"
"./src/world.cpp"
"./src/render.cpp"
"./src/control_menu.cpp"
"${rlImGui_SOURCE_DIR}/rlImGui.cpp"
"${imgui_SOURCE_DIR}/imgui.cpp"
"${imgui_SOURCE_DIR}/imgui_draw.cpp"

View File

@@ -2,7 +2,7 @@
* File name: control_menu.hpp
* Author: lejulien
* Date created: 10-01-2026 22:00:33
// Date modified: 10-01-2026 22:18:25
// Date modified: 10-01-2026 22:45:10
* ------
*/
@@ -20,6 +20,7 @@ public:
void display();
private:
ctx context_;
public: // Keep those public for easy access
int fps_ctrl_ = false;
int cell_size_ctrl_ = false;
bool play_ctrl_ = true;

View File

@@ -2,7 +2,7 @@
* File name: control_menu.cpp
* Author: lejulien
* Date created: 10-01-2026 22:12:44
// Date modified: 10-01-2026 22:21:20
// Date modified: 10-01-2026 22:43:36
* ------
*/
@@ -11,7 +11,20 @@
namespace gol {
ControlMenu::ControlMenu(ctx context):context_(context) {
// TODO: load content from json
}
fps_ctrl_ = context.config_json["fps"].get<int>();
cell_size_ctrl_ = context.config_json["cell_size"].get<int>();
play_ctrl_ = true;
step_ctrl_ = false;
step_back_ctrl_ = false;
rand_ctrl_ = false;
edit_ctrl_ = false;
clear_ctrl_ = false;
settings_window_ = false;
paterns_ctrl_ = false;
width_ctrl_ = context.config_json["screen_width"].get<int>();
height_ctrl_ = context.config_json["screen_height"].get<int>();
dark_theme_ctrl_ = context.config_json["dark_theme"].get<bool>();
apply_ctrl_ = false;
}
} // namespace gol

View File

@@ -2,7 +2,7 @@
* File name: main.cpp
* Author: lejulien
* Date created: 10-01-2026 21:59:32
// Date modified: 10-01-2026 22:39:36
// Date modified: 10-01-2026 22:55:11
* ------
*/
@@ -21,6 +21,7 @@
#include <world.hpp>
#include <types.hpp>
#include <context.hpp>
#include <control_menu.hpp>
Vector2 snapToGrid(Vector2 screen, int cell_size) {
return {static_cast<float>(round(screen.x / cell_size) * cell_size),
@@ -109,20 +110,7 @@ int main(int ac, char **av) {
Render render(context.config_json["cell_size"]);
// Imgui control menu
int fps_ctrl = context.config_json["fps"].get<int>();
int cell_size_ctrl = context.config_json["cell_size"].get<int>();
bool play_ctrl = true;
bool step_ctrl = false;
bool step_back_ctrl = false;
bool rand_ctrl = false;
bool edit_ctrl = false;
bool clear_ctrl = false;
bool settings_window = false;
bool paterns_ctrl = false;
int width_ctrl = context.config_json["screen_width"].get<int>();
int height_ctrl = context.config_json["screen_height"].get<int>();
bool dark_theme_ctrl = context.config_json["dark_theme"].get<bool>();
bool apply_ctrl = false;
gol::ControlMenu control_menu(context);
// Speed handling values
float sim_speed = 1.0f;
@@ -143,54 +131,54 @@ int main(int ac, char **av) {
// Diplay generations
while (!WindowShouldClose()) {
if (menu_state == MenuState::PLAY || menu_state == MenuState::EDIT) {
if (!play_ctrl && !edit_ctrl) {
if (!control_menu.play_ctrl_ && !control_menu.edit_ctrl_) {
menu_state = MenuState::NONE;
}
}
// Frames shinenigans
float deltaTime = GetFrameTime();
sim_speed = fps_ctrl / 10.0f;
sim_speed = control_menu.fps_ctrl_ / 10.0f;
timePerUpdate = (1.0f / 10.0f) / sim_speed;
auto gesture = GetGestureDetected();
auto mousePos = GetMousePosition();
if (rand_ctrl) {
if (control_menu.rand_ctrl_) {
context.world->randomize();
rand_ctrl = false;
control_menu.rand_ctrl_ = false;
}
if (clear_ctrl) {
if (control_menu.clear_ctrl_) {
context.world->clear();
clear_ctrl = false;
control_menu.clear_ctrl_ = false;
}
if (edit_ctrl && play_ctrl) {
if (control_menu.edit_ctrl_ && control_menu.play_ctrl_) {
if (menu_state == MenuState::PLAY) {
menu_state = MenuState::EDIT;
play_ctrl = false;
control_menu.play_ctrl_ = false;
} else if (menu_state == MenuState::EDIT) {
menu_state = MenuState::PLAY;
edit_ctrl = false;
control_menu.edit_ctrl_ = false;
}
} else if (play_ctrl) {
} else if (control_menu.play_ctrl_) {
menu_state = MenuState::PLAY;
} else if (edit_ctrl) {
} else if (control_menu.edit_ctrl_) {
menu_state = MenuState::EDIT;
}
if (edit_ctrl && IsMouseButtonPressed(0) &&
if (control_menu.edit_ctrl_ && IsMouseButtonPressed(0) &&
!ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
menu_state = MenuState::EDIT;
context.world->setCell(mousePos.x / context.config_json["cell_size"].get<int>(),
mousePos.y / context.config_json["cell_size"].get<int>());
}
// Selection behaviour
if (!edit_ctrl && !play_ctrl && !paterns_ctrl) {
if (!control_menu.edit_ctrl_ && !control_menu.play_ctrl_ && !control_menu.paterns_ctrl_ && !control_menu.settings_window_) {
if (gesture == GESTURE_TAP && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) {
sel_pos = snapToGrid(mousePos, cell_size_ctrl);
sel_pos = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
selecting = true;
}
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < width_ctrl && mousePos.y >=0 && mousePos.y < height_ctrl ) {
if (ImGui::IsMouseReleased(0) && selecting == true && mousePos.x >=0 && mousePos.x < control_menu.width_ctrl_ && mousePos.y >=0 && mousePos.y < control_menu.height_ctrl_ ) {
selecting = false;
Vector2i p1 = screenToGrid(sel_pos, cell_size_ctrl);
Vector2i p2 = screenToGrid(mousePos, cell_size_ctrl);
Vector2i p1 = screenToGrid(sel_pos, control_menu.cell_size_ctrl_);
Vector2i p2 = screenToGrid(mousePos, control_menu.cell_size_ctrl_);
// Get origin
Vector2i orig = {
(p1.x < p2.x)?p1.x:p2.x,
@@ -211,43 +199,43 @@ int main(int ac, char **av) {
if (!sel_ctrl) {
patern_name[0] = '\0';
}
if (step_ctrl) {
if (control_menu.step_ctrl_) {
context.world->saveCompressed();
rules.update();
step_ctrl = false;
control_menu.step_ctrl_ = false;
}
if (step_back_ctrl) {
if (control_menu.step_back_ctrl_) {
context.world->stepBack();
step_back_ctrl = false;
control_menu.step_back_ctrl_ = false;
}
if (apply_ctrl) {
if (control_menu.apply_ctrl_) {
bool resize_needed = false;
context.config_json["fps"] = fps_ctrl;
if (context.config_json["screen_width"].get<int>() != width_ctrl ||
context.config_json["screen_height"].get<int>() != height_ctrl) {
context.config_json["screen_width"] = width_ctrl;
context.config_json["screen_height"] = height_ctrl;
context.config_json["fps"] = control_menu.fps_ctrl_;
if (context.config_json["screen_width"].get<int>() != control_menu.width_ctrl_ ||
context.config_json["screen_height"].get<int>() != control_menu.height_ctrl_) {
context.config_json["screen_width"] = control_menu.width_ctrl_;
context.config_json["screen_height"] = control_menu.height_ctrl_;
rlImGuiShutdown();
SetWindowSize(width_ctrl, height_ctrl);
rlImGuiSetup(dark_theme_ctrl);
SetWindowSize(control_menu.width_ctrl_, control_menu.height_ctrl_);
rlImGuiSetup(control_menu.dark_theme_ctrl_);
resize_needed = true;
}
if (cell_size_ctrl != context.config_json["cell_size"].get<int>() ||
if (control_menu.cell_size_ctrl_ != context.config_json["cell_size"].get<int>() ||
resize_needed) {
context.world->resize(context.config_json["screen_width"].get<int>() / cell_size_ctrl,
context.config_json["screen_height"].get<int>() / cell_size_ctrl);
render.updateCellSize(cell_size_ctrl);
context.world->resize(context.config_json["screen_width"].get<int>() / control_menu.cell_size_ctrl_,
context.config_json["screen_height"].get<int>() / control_menu.cell_size_ctrl_);
render.updateCellSize(control_menu.cell_size_ctrl_);
rules.newWorld(&(*context.world));
context.config_json["cell_size"] = cell_size_ctrl;
context.config_json["cell_size"] = control_menu.cell_size_ctrl_;
}
if (dark_theme_ctrl != context.config_json["dark_theme"]) {
if (control_menu.dark_theme_ctrl_ != context.config_json["dark_theme"]) {
rlImGuiShutdown();
rlImGuiSetup(dark_theme_ctrl);
context.config_json["dark_theme"] = dark_theme_ctrl;
rlImGuiSetup(control_menu.dark_theme_ctrl_);
context.config_json["dark_theme"] = control_menu.dark_theme_ctrl_;
}
apply_ctrl = false;
settings_window = false;
control_menu.apply_ctrl_ = false;
control_menu.settings_window_ = false;
}
// Accumulate time and update simulation at the adjusted speed
@@ -265,7 +253,7 @@ int main(int ac, char **av) {
ClearBackground(BLACK);
render.display(&(*context.world));
if (selecting) {
auto grid_mouse = snapToGrid(mousePos, cell_size_ctrl);
auto grid_mouse = snapToGrid(mousePos, control_menu.cell_size_ctrl_);
bool sel_x_less = (sel_pos.x < grid_mouse.x);
bool sel_y_less = (sel_pos.y < grid_mouse.y);
DrawRectangleLines(((sel_x_less)? sel_pos.x: grid_mouse.x), ((sel_y_less)? sel_pos.y: grid_mouse.y),
@@ -282,43 +270,43 @@ int main(int ac, char **av) {
ImVec2 menu_pos(3, 3);
ImGui::SetNextWindowPos(menu_pos, ImGuiCond_Always);
ImGui::Begin("Control Panel", &control_panel_open, control_panel_flags);
ImGui::Checkbox("Play", &play_ctrl);
ImGui::Checkbox("Play", &control_menu.play_ctrl_);
if (ImGui::Button("Step")) {
step_ctrl = true;
control_menu.step_ctrl_ = true;
}
if (ImGui::Button("Step Back")) {
step_back_ctrl = true;
control_menu.step_back_ctrl_ = true;
}
ImGui::Checkbox("Edit", &edit_ctrl);
ImGui::Checkbox("Clear", &clear_ctrl);
ImGui::Checkbox("Randomize", &rand_ctrl);
if (ImGui::Button((paterns_ctrl) ? "Hide paterns" : "Show paterns")) {
paterns_ctrl = !paterns_ctrl;
ImGui::Checkbox("Edit", &control_menu.edit_ctrl_);
ImGui::Checkbox("Clear", &control_menu.clear_ctrl_);
ImGui::Checkbox("Randomize", &control_menu.rand_ctrl_);
if (ImGui::Button((control_menu.paterns_ctrl_) ? "Hide paterns" : "Show paterns")) {
control_menu.paterns_ctrl_ = !control_menu.paterns_ctrl_;
}
if (ImGui::Button((settings_window) ? "Hide settings" : "Show settings")) {
settings_window = !settings_window;
if (ImGui::Button((control_menu.settings_window_) ? "Hide settings" : "Show settings")) {
control_menu.settings_window_ = !control_menu.settings_window_;
}
ImGui::Text("Generation: %zu", context.world->getCycle());
ImGui::End();
if (paterns_ctrl) {
if (control_menu.paterns_ctrl_) {
ImGuiWindowFlags paterns_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::SetNextWindowSize(ImVec2(150, 200), ImGuiCond_Always);
ImGui::Begin("paterns", &paterns_ctrl, paterns_flags);
ImGui::Begin("paterns", &control_menu.paterns_ctrl_, paterns_flags);
ImGui::Button("refresh");
ImGui::End();
}
if (settings_window) {
if (control_menu.settings_window_) {
ImGuiWindowFlags settings_flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize;
ImGui::Begin("Settings", &settings_window, settings_flags);
ImGui::SliderInt("Window Width", &width_ctrl, 800, 1920);
ImGui::SliderInt("Window Height", &height_ctrl, 600, 1200);
ImGui::SliderInt("FPS", &fps_ctrl, 0, 30);
ImGui::SliderInt("Cell Size", &cell_size_ctrl, 4, 100);
ImGui::Checkbox("Dark Theme", &dark_theme_ctrl);
ImGui::Begin("Settings", &control_menu.settings_window_, settings_flags);
ImGui::SliderInt("Window Width", &control_menu.width_ctrl_, 800, 1920);
ImGui::SliderInt("Window Height", &control_menu.height_ctrl_, 600, 1200);
ImGui::SliderInt("FPS", &control_menu.fps_ctrl_, 0, 30);
ImGui::SliderInt("Cell Size", &control_menu.cell_size_ctrl_, 4, 100);
ImGui::Checkbox("Dark Theme", &control_menu.dark_theme_ctrl_);
if (ImGui::Button("Save & Apply")) {
apply_ctrl = true;
control_menu.apply_ctrl_ = true;
}
ImGui::End();
}